Yellow Stone Golem
UNIT_YellowStoneGolem · Enemy Artifact DefaultEnemy
A golem left over from the forest. Long since abandoned, it still functions.
Variants
Yellow Stone Golem
Base form
Abyss Yellow Stone Golem
Abyss variant
Traits & skills
TRAITS
SKILLS
Physical
Charges in a straight line toward the target, knocking back all enemies hit by 2 tiles, dealing 500% of Physical Attack Power as physical damage, and applying Stun for 2 seconds. If colliding with a wall, the skill is interrupted and the user gets Stun for 2 seconds.
Stun (on units in the area): Unable to act for a brief period.

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 12 | 33 | 83 | 103 | 124 | |
| 62 | 165 | 413 | 517 | 620 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 1600 |
| Physical attack | 86 |
| Magic attack | 20 |
| Attack speed | 0.3 |
| Critical chance | 5% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 50 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1 |
| Blood type | None |
| Combat pattern | YellowStoneGolem |
| Behaviour | DefaultEnemy |
| On-death EXP | 36 |
Drops
Pool
DROP_Common_Power5| Item | Amount | Chance |
| 5× | 32.26% | |
| 10× | 3.23% |
| Item | Amount | Chance |
| 1× | 16.67% | |
| 2× | 16.67% |
Kill EXP: 36
Animations
Idle
Idle 2
Idle 3
Move
Move 2
Move 3
Basic Attack
Basic Attack 2
Basic Attack 3
Hit
Hit 2
Hit 3
Dead
Dead Enter
Dead Enter 2
Dead Enter 3
None
Spin
Spin End
Spin Start
Sprite animations extracted from the game's AnimatorController (YSG_Controller). Frame timing is approximate.
How it appears
Summoned by
Giant Stone Golem - fights alongside the Giant Stone Golem in its boss room; Stone Raise grants it max Art of Rush stacks during the fight (SKILL_StoneRaise).
