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Yellow Stone Golem

Yellow Stone Golem icon

Yellow Stone Golem

UNIT_YellowStoneGolem · Enemy Artifact DefaultEnemy

A golem left over from the forest. Long since abandoned, it still functions.

Variants
Yellow Stone Golem variant
Yellow Stone Golem
Base form
Abyss Yellow Stone Golem variant
Abyss Yellow Stone Golem
Abyss variant

Traits & skills

TRAITS
Art of Rush - When it takes damage 5 times, it uses a charge attack against the enemy.
Bleed Immunity - Grants immunity to Bleeding.
Burn Immunity - Grants immunity to Burning.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room
Physical
Charges in a straight line toward the target, knocking back all enemies hit by 2 tiles, dealing 500% of Physical Attack Power as physical damage, and applying Stun for 2 seconds. If colliding with a wall, the skill is interrupted and the user gets Stun for 2 seconds.
  • Stun (on units in the area): Unable to act for a brief period.
Stone Charge range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical123383103124
Stone Charge 500% physical62165413517620
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP1600
Physical attack86
Magic attack20
Attack speed0.3
Critical chance5%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)50
Vision range8
Head HPHP800 (50%)
Body HPHP800 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternYellowStoneGolem
BehaviourDefaultEnemy
On-death EXP36

Drops

ItemAmountChance
Lesser Mana Stone32.26%
Lesser Mana Stone10×3.23%
ItemAmountChance
Water Essence16.67%
Stone16.67%
Kill EXP: 36

Animations

Idle
Idle 2
Idle 3
Move
Move 2
Move 3
Basic Attack
Basic Attack 2
Basic Attack 3
Hit
Hit 2
Hit 3
Dead
Dead Enter
Dead Enter 2
Dead Enter 3
None
Spin
Spin End
Spin Start

Sprite animations extracted from the game's AnimatorController (YSG_Controller). Frame timing is approximate.

How it appears

Summoned by Giant Stone Golem - fights alongside the Giant Stone Golem in its boss room; Stone Raise grants it max Art of Rush stacks during the fight (SKILL_StoneRaise).