Bloodshot Inscription
When a critical hit occurs, applies 5 Bleeding for 10 seconds.
Effects & keywords
Bleeding (on enemy): 5 physical damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second. Duration is set by the applying skill.
How the math works
A critical basic attack applies 5 stacks of Bleeding to the target for 10 seconds.
Where it lands: The Bleeding stacks land on the target of the critical hit.
When it runs: After a critical hit lands.
What it applies to: Basic attacks only, and only on a critical result.
Worked numbers
| Critical basic attacks | Bleeding stacks applied |
|---|---|
| 1 | 5 |
| 2 | 10 |
| 3 | 15 |
| 5 | 25 |
| 10 | 50 |
Bleeding stacks applied, before the target's stack ceiling.
Rule of thumb: Each critical basic attack is 5 Bleeding stacks.
Things the tooltip does not tell you
- The trigger is the resolved result on the hit's log, which means a critical that was actually processed, not merely a critical roll.
- Behaviour against a target that took 0 damage from an immune result was not verified.
How it interacts with other effects
- Critical chance drives the whole effect, so it scales with anything that raises it.
Read out of the game binary of build 24354931. AFFECTER_BloodshotInscription.Passive_BloodshotInscription.OnDamage@0x926D60, AFFECTER_BloodshotInscription.Passive_BloodshotInscription.<Attack>d__3.MoveNext@0x926F90
Effects
Raw values: 5, 10
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Referenced by
Recruit presets: Thomas CADIDATEPRESET_BRankBowLv5
Obtained from
Inscription: This is an inscription: offered at level-up and on recruitment (see Inscriptions).