Abyss Alpha Acid Slogel
UNIT_AbyssAlphaAcidSlogel · Enemy Abyss DefaultEnemy
An entity of the Abyss in the form of an Alpha Acid Slogel.
Variants
Alpha Acid Slogel
Base form
Abyss Alpha Acid Slogel
Abyss variant
Traits & skills
TRAITS
SKILLS
Magic
Spews acid on all enemies within range. Deals magic damage equal to 100% of Magic Attack Power and inflicting Slow and Corrosion for 10 seconds
Slow (on enemy): -30% Movement Speed-30% Movement Speed
Corrosion (on enemy): Head, body armor and shield durability decreases by stack * 0.2 per second.

Gain Shell for 20 for 10 seconds.
Shell (on
Abyss Alpha Acid Slogel): Consumes 1 stack to reduce damage taken to 1. This effect takes precedence over guard.-99% Damage Taken
Self only
Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 12 | 33 | 83 | 104 | 124 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 15000 |
| Physical attack | 10 |
| Magic attack | 85 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 80 |
| Vision range | 12 |
| Head HP | |
| Body HP | |
| Size (W×H) | 3×2 |
| Sprite height | 2 |
| Blood type | None |
| Combat pattern | AlphaAcidSlogel |
| Behaviour | DefaultEnemy |
| On-death EXP | 0 |
Drops
No item drops.
Kill EXP: 0
Animations
Idle
Move
Basic Attack
Dead
Dead Enter
Combat Start
Move Start
Shell
Shell Combat
Shell Effect
Shell End
Sprite animations extracted from the game's AnimatorController (AlphaAcidSloge_Controller). Frame timing is approximate.
Spawns
No spawn group or room placement found - likely unreleased or event-only.