DungeonSettlers.wiki

Quest Units

Steam
Beyond normal candidate rolls, 3 named characters give quests (Endrossi, Perion, Xenon). 2 of them can be recruited today (Endrossi, Perion); the rest are authored in the game files but switched off. See also Recruitment and Recruit Presets.

Quest characters (current build)

Endrossi recruitable

Endrossi joins your clan at the end of a quest line of 9 steps: reporting Hunt Elder Gloth spawns Endrossi at your base as a settler of your own.

Hunt Mawmurk → Talk to Endrossi → Hunt White Mawmurk → Talk to Endrossi → Hunt Alpha Acid Slogel → Talk to Endrossi → Hunt Elder Gloth → Talk to Endrossi → Talk to Endrossi

Talk to Endrossi - In the quest table, but nothing in this build starts it and no event reacts to it finishing

Where it appears:

Spawns in The Veil of Silence · Endrossi · binds to room
FloorChance the room is on the floorWhile a report is pending
220.3%72.0%
318.5%74.6%
419.1%70.7%

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

Spawns in The Veil of Silence · Endrossi · binds to room
FloorChance the room is on the floorWhile a report is pending
220.3%72.0%
318.5%74.6%
419.1%70.7%

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

Spawns in Festering Burrow · Boss Room
This is the region's safe floor: the room is always there, nothing is rolled.

Trade stock: Endrossi, Endrossi - safe-floor stock.

Step by step: Endrossi - quest line.

Perion recruitable

Perion joins your clan at the end of a quest line of 4 steps: reporting Talk to Perion spawns Perion at your base as a settler of your own.

Investigation of discarded device → Talk to Perion → Investigation of discarded specimen → Talk to Perion

Where it appears:

Spawns in Festering Burrow · Boss Room
This is the region's safe floor: the room is always there, nothing is rolled.

Step by step: Perion - quest line.

Xenon quest giver

Xenon gives a quest line of 8 steps. Reporting those quests does not recruit them.

Insect Study 1 → Talk to Xenon → Insect Study 2 → Insect Study 3 → Talk to Xenon → Talk to Xenon → Insect Study 4 → Talk to Xenon

Where it appears:

Spawns in The Veil of Silence · Xenon Room · binds to room
FloorChance the room is on the floorWhile a report is pending
220.0%72.6%
318.3%73.4%
419.3%71.1%

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

Spawns in Festering Burrow · Xenon Room · binds to room
FloorChance the room is on the floorWhile a report is pending
219.1%70.4%
331.3%84.1%
429.9%82.6%

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

Step by step: Xenon - quest line.

How a quest recruits an NPC

A quest report whose choice runs SpawnUnitPresetBase_<preset>_<x>/<y> IS the recruit: the action spawns that CandidatePresetTable preset on the Base map as a Player-faction unit, so the character joins your clan the moment you report the quest. No further step recruits them.

Free random settler random event

The base random event Request to Join can grant a free random settler: accepting the request runs the RandomRecruit action (choice ChoiceR3000). It generates one new recruit with the same generator as the recruit board, at your current clan rank: race, background and traits are all random.

Conditions: fires at your base (not in the dungeon); requires at least one living settler; repeatable with an event cooldown of 4320.

  • In the Settlement
  • There is room for another member
  • At least 3 days since Request to Join last ran

"A raven quietly flies through the thorned vines and lands upon your forearm. Its eyes slowly begin to glow with a faint blue light. "There is someone who insists on joining your expedition, no matter what. I warned the…"


The base random event Drifting can grant a free random settler: accepting the request runs the RandomRecruit action (choice ChoiceR9100). It generates one new recruit with the same generator as the recruit board, at your current clan rank: race, background and traits are all random.

Conditions: fires at your base (not in the dungeon); requires at least one living settler; repeatable with an event cooldown of 4320.

  • In the Settlement
  • There is room for another member
  • At least 3 days since Drifting last ran

"The expedition members immediately plunge into the contaminated zone. Pollutants coil around their bodies, and dark violet liquid covers their armor and skin. No one has a moment to spare for their own safety. After ba…"

Authored but not yet obtainable (future special recruits)

Not obtainable in DS_B.0.4.29: everything below exists fully authored in the game files (names, effects, dev notes) but has no live acquisition path - no pool weight, no event, no recipe. Listed here as future special recruits; details may change before release.

Prodigy not obtainable yet

A prodigy blessed with extraordinary talent from a young age, burdened by the expectations of others.

What others spend a lifetime striving for came naturally to this prodigy.

Now pooled by: Human · Lizardman · Elf · Lycan - this background appears to have been released; treat the note below as historical.
EFFECTS
MAIN-TREE AFFINITIES FireMagic NatureMagic Bow

Trait page: Prodigy

Unreleased races: Dwarf, White Demon, Tal are also authored but not recruitable - see the Races page for their aptitudes and lore.