DungeonSettlers.wiki

Quest Units

Beyond normal candidate rolls, a handful of characters are tied to quests and events - one is recruitable today, the rest are authored in the game files but switched off. See also Recruitment and Recruit Presets.

Quest-recruitable characters (current build)

Endrossi recruitable

Endrossi is the only named dungeon NPC you can recruit in the current build. She is a monster hunter working The Veil of Silence and doubles as a travelling merchant (her later talks open a trade stock). Her chain is a series of hunt quests - Hunt MawmurkHunt White MawmurkHunt AlphaAcidSlogelHunt Elder Gloth - each followed by a report-back talk with item rewards. Reporting the final hunt (Elder Gloth Hunt Complete) runs SpawnUnitPresetBase_Endrossi (choice ChoiceN22000) - she moves to your base as a recruit candidate. Recruit her there via Talk to Endrossi to finish the chain.

Where she spawns: she waits in her own event room (Common_Event_Endrossi) and only offers new hunts while you are inside The Veil of Silence. Once the Giant Stone Golem is killed her dungeon spawn is blocked and she relocates to the Festering Burrow safe floor (reward / trade / recruit dialogue only).

Full step-by-step walkthrough: Endorsi - Recruitment card.

Free random settler random event

The base random event Request to Join can grant a free random settler: accepting the request runs the RandomRecruit action (choice ChoiceR3000), which generates one new recruit exactly like a normal candidate roll - race, background and traits all random.

Conditions: fires at your base (not in the dungeon); requires at least one living settler; repeatable with an event cooldown of 4320. CurrentMap_Base && HasPopulation && Cooldown_Random3_4320

"A raven quietly flies through the thorned vines and lands upon your forearm.
Its eyes slowly begin to glow with a faint blue light. "There is someone who insists on joining your expedition, no matter what. I warned the…"


The base random event Drifting can grant a free random settler: accepting the request runs the RandomRecruit action (choice ChoiceR9100), which generates one new recruit exactly like a normal candidate roll - race, background and traits all random.

Conditions: fires at your base (not in the dungeon); requires at least one living settler; repeatable with an event cooldown of 4320. CurrentMap_Base && HasPopulation && Cooldown_Random9_4320

"The expedition members immediately plunge into the contaminated zone. Pollutants coil around their bodies, and dark violet liquid covers their armor and skin. No one has a moment to spare for their own safety. After ba…"

Authored but not yet obtainable (future special recruits)

Not obtainable in DS_B.0.3.44: everything below exists fully authored in the game files (names, effects, dev notes) but has no live acquisition path - no pool weight, no event, no recipe. Listed here as future special recruits; details may change before release.

Prodigy not obtainable yet

A prodigy blessed with extraordinary talent from a young age, burdened by the expectations of others.

What others spend a lifetime achieving came naturally to him.

Now pooled by: Human · Lizardman · Elf · Lycan - this background appears to have been released; treat the note below as historical.
EFFECTS
MAIN-TREE AFFINITIES FireMagic NatureMagic Bow

Trait page: Prodigy

Lowell ('Rowell') roadmap rework

The Early-Access roadmap - the in-game Developer's Letter event, opened by using the Developer's Letter item - names exactly one character: "Balance adjustments, including the starting traits of 'Lowell'".

Who is Lowell? He is not a new character waiting in the files - he is the campaign's default starting warrior: every campaign scenario starts you with the "Basic Warrior" candidate preset named Lowell (CADIDATEPRESET_BuildWarrior, CADIDATEPRESET_BasicWarrior), and he is the companion who wakes you in the intro. What is future here is his announced starting-trait rework: no reworked traits or stats exist in the DS_B.0.3.44 data yet.

Loading-screen lore: "When Lowell worked as a guard, he would often run up tabs at taverns. The last one he left before coming to the Barren Land will likely remain unpaid for a long time, perhaps forever."

Korean sources write him as 로월; the official English localization uses "Lowell" (sometimes romanized "Rowell").

Soul-stone taming not obtainable yet

The TraitTable defines exactly 7 traits with TypeName == "Soul" - the working monster Soul Stones. The dev roadmap flags monster capturing/ranching as a fast-follow Early-Access feature, and these soul traits are the visible groundwork toward tamed monster units: today each grants a single settler effect (one Soul trait per character), while the other soul stones remain inert collectibles.

Red Monster Rat Soul Uncommon (from Red Monster Rat, via Red Monster Rat Soul Stone)
Learns the skill Bloody Scratch.

Each character can equip only 1 Soul Trait.
If already owned, it will be overwritten.
Alpha Acid Slogel Soul Uncommon (from Alpha Acid Slogel, via Alpha Acid Slogel Soul Stone)
Gain 10 Shell when HP falls below 30%. This effect triggers only once per floor.

Each character can equip only 1 Soul Trait.
If already owned, it will be overwritten.
Giant Stone Golem Soul Rare (from Giant Stone Golem, via Giant Stone Golem Soul Stone)
Each time you take damage, stacks increase.
For each stack, Damage Dealt increases by 2% and Damage Taken decreases by 2%.
Stacks reset after combat ends.

Each character can equip only 1 Soul Trait.
If already owned, it will be overwritten.
Goblin Chief Shaman Soul Uncommon (from Goblin Chief Shaman, via Goblin Chief Shaman Soul Stone)
When HP is 50% or lower, Magic Attack increases by 20% and damage taken increases by 30%.

Each character can equip only 1 Soul Trait.
If already owned, it will be overwritten.
Elder Gloth Soul Uncommon (from Elder Gloth, via Elder Gloth Soul Stone)
When performing a physical attack, damage increases by an amount equal to 5% of Weight.

Each character can equip only 1 Soul Trait.
If already owned, it will be overwritten.
Eyeball Soul Uncommon (from EyeBall, via Eye Ball Soul Stone)
When dealing damage, damage increases by 3% × the distance to the target.

Each character can equip only 1 Soul Trait.
If already owned, it will be overwritten.
Chain Knight Sentinel Soul Rare (from Chain Knight Sentinel, via Chain Knight Sentinel Soul Stone)
When HP is 35% or lower, performing a basic attack or using a skill applies Fracture to the target for 5 seconds.

Each character can equip only 1 Soul Trait.
If already owned, it will be overwritten.

Full soul-stone catalog and taming status: Gated Content - Soul-Stone Taming.

Unreleased races: Dwarf, White Demon, Tal are also authored but not recruitable - see the Races page for their aptitudes and lore.