LadyBug Charge
Charges at a target 1 tile or more away, dealing physical damage equal to 100% of physical attack power and applying 1 stacks of Dizziness to the target for 5 seconds.
Effects & keywords
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Monster | Where | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|---|
| any | 232 | 283 | 404 | 454 | 505 | |
| any | 21 | 55 | 138 | 173 | 208 |
How the math works
Charge to the target, deal Values[0] percent (100) of Physical Attack, apply the effect with Values[1] and Values[2], then, if the landing spot is taken, slide to a nearby free tile over 0.2 seconds and wait about 1 second.
When it runs: On cast, at the target.
What it applies to: The LadyBug monster's charge. Damage and effect numbers are unchanged from the previous build.
Things the tooltip does not tell you
- When the landing spot is free the routine now ends right after the effect; the old end wait of about 1 second only runs after a separation move. Read from the code, not tested in game.
Read out of the game binary of build 25846389. SKILL_LadyBugCharge.<SkillRoutine>d__0.MoveNext@0x8F1910
Granted by
Units:
Ladybug
Abyss Ladybug
Numbers
| Range | 3 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 10s |
| Energy cost | 0 |
| Skill points to learn | 5 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 100, 5, 1 |
Range and area

Blue caster; light blue range (3 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
