Every interactive calculator on the wiki, live on one page. Each is the same component that runs on its own mechanics page (linked under its heading), so the numbers always match. All values come from the game's own tables (DS_B.0.3.44).
Stat calculator full mechanics ›
Enter a unit's six major stats and read the resulting Max HP, Physical and Magic Attack, Attack Speed and Crit, plus what the next point in each stat buys. The full per-point coefficients are on the Combat Formulas page.
Damage-over-time calculator full mechanics ›
Bleeding and Burning per second and total over a duration - flat per stack, never scales with attack power. Poison is left out: it cannot stack and ticks every 10 seconds for a percentage of the target's Max HP, so it is documented rather than calculated.
Summon calculator full mechanics ›
Turn a summoner's Magic Attack into a summon's HP, Magic Attack and basic-attack damage for Bubbleling, Bubble Toad or any custom base stats.
Encirclement calculator full mechanics ›
The +10% hit / +5% crit surround bonus per flanking unit. Note: authored in the data but not active in this build (no combat code reads it), so it shows what it would do if the developers activate it.
Durability simulator full mechanics ›
Count hits-until-break for a weapon or armor piece given the damage taken, guard and any loss reduction, and the durability you will need to mend back. The wear model is on the Durability page.
Detection range calculator full mechanics ›
Estimate how far a monster can see you right now. Enter its Vision Range (8 for most monsters, up to 12 for alert scouts, as low as 4-5 for sluggish ones), choose day or night, and toggle Night Vision or your own Stealth. The full mechanics - line of sight, the awareness meter, aggro correction and the perception myth - are on the Monster Detection & Aggro page.