Battle Stomp
SKILL_BattleStomp · Active Physical Melee MultipleHostile
Stomps out forcefully, dealing 30% of Physical Attack Power as physical damage to all nearby enemies and applying Disturbance for 15 seconds and Dizziness of 1.
Effects & keywords
Disturbance (on enemy): -25% Hit Chance-25% Hit Chance
Dizziness (on enemy): Applies Stun for 1 seconds when 2 stacks accumulate. Stacks reset when Stun is applied.
Stun: Unable to act for a brief period.
6
Damage
Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 27 physical per target
= PAtk 84.5 x 30% x 1.079 crit
Versus benchmark
5.1% of Acid Slogel HP
Damage per energy 4.6 per energy at 1 target, 13.7 at 3 targets (6 energy)
Damage per second 1 per second at 1 target, 3 at 3 targets (from the 30 s cooldown)
Area 9 cells (Square radius 1): up to 8 targets centered on the caster, 219 total if every cell is hit
Versus median 0.2x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Numbers
| Range | 0 |
| Area | Square, radius 1 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 30s |
| Energy cost | 6 |
| Durability cost | 2 (Primary) |
| Required equipment | Blunt |
| Skill points to learn | 8 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 30, 15, 1 |
Range and area

Blue caster; light blue range (0 tiles); orange area hit (Square, radius 1). The range distance metric shown is approximate; the area shape is exact.
Prerequisites
Unlocks:
Vile Insult
Tree position
Blunt Skill Tree - Tier 1, column 1
