Tough Raw Meat
Extremely tough raw meat that is hard to chew.
Tough and hard-to-chew raw meat.
On use
How to obtain
Drops & gathering
- Meat Grub (62.5% ×6, 37.5% ×8) - from
Meat Grub (resource node) in FesteringBurrow floors 1-5 (~9% per floor) - Meat Grub2 (62.5% ×10, 37.5% ×12) - from
Giant Meat Grub (resource node) in FesteringBurrow floors 1-5 (~9% per floor) - Grey Rat Random (15.38%) - from
Grey Rat - Mawmurk Random (13.33% ×3) - from
Mawmurk - Red Rat Random (16.67% ×2) - from
Red Rat - Tadpole Random (16.67% ×2) - from
Forest Tadpole - Mud Slogel Random (25% ×4) - from
Mud Slogel - Gloth Pup Random (20% ×6) - from
Gloth Pup - Male Gloth Random (20% ×10) - from
Male Gloth
Merchants
- Endrossi - stock chance 100%, qty 8–12, price 25%…+50%
Dungeon events
- Event The Thousand-Colored Bird ×10 - "What an excellent source of protein!"
- Event Burglary ×4 - "Let us search a little more."
- Event Burglary ×4 - "Leave"
Stats
| Price | 12 gold |
| Sell value | 6 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 2 |
| Max stack | 20 |
| Durability | 600 |
| Expires after | 9000 ticks (≈0.14 days) |
| Hunger restored | 15 |
| Mood when eaten | -3 (for 300s) |
| Edible | yes |
Used in
Crafting ingredient
- 2×
Grilled Meat per (at Camp Fire / Cooking Workstation)
Meat Porridge per (at Cooking Workstation)- 2×
Jerky per (at Drying Rack)
Resource node: Meat Grub
A plump wild grub. Can be used as a cooking ingredient.
Looks gross, but is an excellent source of protein.
On deconstruct / gather
Gather workload: 1000
Drop pool: DROP_MeatGrub
| Item | Amount | Chance |
| 6 | 62.5% | |
| 8 | 37.5% |
Node
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Event Meat Grub1 | FesteringBurrow | Event | 1, 2, 3, 4, 5 | 2× | F1 6% · F2 4% · F3 9% · F4 7% · F5 0% |
| Festering Burrow Common Event Meat Grub2 | FesteringBurrow | Event | 1, 2, 3, 4, 5 | 2× | F1 6% · F2 4% · F3 9% · F4 7% · F5 0% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Giant Meat Grub
A writhing giant meat grub that indiscriminately devours any organic matter nearby. It appears to have almost no combat ability.
You might need a little courage to eat it.
On deconstruct / gather
Gather workload: 1000
Drop pool: DROP_MeatGrub2
| Item | Amount | Chance |
| 10 | 62.5% | |
| 12 | 37.5% |
Node
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Event Meat Grub1 | FesteringBurrow | Event | 1, 2, 3, 4, 5 | 1× | F1 6% · F2 4% · F3 9% · F4 7% · F5 0% |
| Festering Burrow Common Event Meat Grub2 | FesteringBurrow | Event | 1, 2, 3, 4, 5 | 1× | F1 6% · F2 4% · F3 9% · F4 7% · F5 0% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.