DungeonSettlers.wiki

Tough Raw Meat

Tough Raw Meat icon

Tough Raw Meat

ITEM_ToughRawMeat  Common Food Carnivore

Extremely tough raw meat that is hard to chew.

Tough and hard-to-chew raw meat.

On use

Tough Raw Meat
Grants:
Satisfies Hunger and changes Mood by -3 for 300 seconds.
-3 Moodfor 300sFood penaltyCarnivore

How to obtain

Drops & gathering

Merchants

  • Endrossi - stock chance 100%, qty 8–12, price 25%…+50%

Dungeon events

Stats

Price12 gold
Sell value6 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight2
Max stack20
Durability600
Expires after9000 ticks (≈0.14 days)
Hunger restored15
Mood when eaten-3 (for 300s)
Edibleyes

Used in

Crafting ingredient

Resource node: Meat Grub

A plump wild grub. Can be used as a cooking ingredient.

Looks gross, but is an excellent source of protein.

On deconstruct / gather

Gather workload: 1000

Drop pool: DROP_MeatGrub

ItemAmountChance
Tough Raw Meat662.5%
Tough Raw Meat837.5%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Meat Grub1FesteringBurrowEvent1, 2, 3, 4, 5F1 6% · F2 4% · F3 9% · F4 7% · F5 0%
Festering Burrow Common Event Meat Grub2FesteringBurrowEvent1, 2, 3, 4, 5F1 6% · F2 4% · F3 9% · F4 7% · F5 0%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Giant Meat Grub

A writhing giant meat grub that indiscriminately devours any organic matter nearby. It appears to have almost no combat ability.

You might need a little courage to eat it.

On deconstruct / gather

Gather workload: 1000

Drop pool: DROP_MeatGrub2

ItemAmountChance
Tough Raw Meat1062.5%
Tough Raw Meat1237.5%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Meat Grub1FesteringBurrowEvent1, 2, 3, 4, 5F1 6% · F2 4% · F3 9% · F4 7% · F5 0%
Festering Burrow Common Event Meat Grub2FesteringBurrowEvent1, 2, 3, 4, 5F1 6% · F2 4% · F3 9% · F4 7% · F5 0%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.