DungeonSettlers.wiki

Abyss Acid Slogel

Abyss Acid Slogel icon

Abyss Acid Slogel

UNIT_AbyssAcidSlogel · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of an Acid Slogel.

Variants
Acid Slogel variant
Acid Slogel
Base form
Abyss Acid Slogel variant
Abyss Acid Slogel
Abyss variant

Traits & skills

SKILLS
Deals 100% of Magic Attack Power as magic damage to the target and applies 3 Corrosion and Slow for 2 seconds.
  • Corrosion (on enemy): Head, body armor and shield durability decreases by stack * 0.2 per second.
  • Slow (on enemy): -30% Movement Speed
Acid Spit range and area on a dungeon room
Run1scooldown
Physical
Attempts to flee from near enemy.
Run range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Acid Spit 100% magic718445566
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP900
Physical attack10
Magic attack45
Attack speed0.3
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)130
Vision range8
Head HPHP450 (50%)
Body HPHP450 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternAcidSlogel
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn

Sprite animations extracted from the game's AnimatorController (AcidSloge_Controller). Frame timing is approximate.

Appears in rooms

Spawns only in the Combat room Slogel flees and the thrower casts nets, so the battle can drag on quite long, making the Abyss gimmick's Bleeding stacking a serious threat. in Abyss: 4 appear here per visit, alongside 2× Abyss Goblin Thrower. The room itself is rolled on floor 9 in about 100% of visits.