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Abyss Acid Slogel

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Abyss Acid Slogel icon

Abyss Acid Slogel

UNIT_AbyssAcidSlogel · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of an Acid Slogel.

Variants
Acid Slogel variant
Acid Slogel
Base form
Abyss Acid Slogel variant
Abyss Acid Slogel
Abyss variant
Magic Saturation

Traits & skills

SKILLS
Magic
Deals 100% of Magic Attack Power as magic damage to the target and applies 3 Corrosion and Slow for 2 seconds.
  • Corrosion (on enemy): Head, body armor and shield durability decreases by stack * 0.2 per second.
  • Slow (on enemy): -30% Movement Speed
Acid Spit range and area on a dungeon room
Run1scooldown2
Physical
Attempts to flee from near enemy.
Run range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Acid Spit 100% magic7692132148165
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP4000
Physical attack20
Magic attack90
Attack speed0.3
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance54.5%
Magic resistance54.5%
Move speed (100 = normal)130
Vision range8
Head HPHP2000 (50%)
Body HPHP2000 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternAcidSlogel
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn

Sprite animations extracted from the game's AnimatorController (AcidSloge_Controller). Frame timing is approximate.

Appears in rooms

Spawns only in the Combat room Slogel flees and the thrower casts nets, so the battle can drag on quite long, making the Abyss gimmick's Bleeding stacking a serious threat. in Abyss: 4 appear here per visit, alongside 2× Abyss Goblin Thrower. The room itself is on floor 9 in 100% of simulated floors.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.