Spore Insect
UNIT_SporeInsect · Enemy Insect DefaultEnemy
An insect harboring toxic spores. Best not to get too close.
Variants
Spore Insect
Base form
Abyss Spore Insect
Abyss variant
Traits & skills
TRAITS
SKILLS
Magic
Deals 100% of Magic Attack Power as magic damage to the target and applies 1 Vulnerable for 3 seconds.
Vulnerable (on enemy): +20% Damage Taken+20% Damage Taken

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 9 | 24 | 60 | 75 | 90 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 900 |
| Physical attack | 10 |
| Magic attack | 63 |
| Attack speed | 0.3 |
| Critical chance | 4% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 110 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1 |
| Blood type | Green_Small |
| Combat pattern | OnlyBasicAttack |
| Behaviour | DefaultEnemy |
| On-death EXP | 24 |
Drops
Pool
DROP_Common_Power3| Item | Amount | Chance |
| 3× | 32.26% | |
| 6× | 3.23% |
| Item | Amount | Chance |
| 1× | 9.09% |
Kill EXP: 24
Animations
Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Explode
Sprite animations extracted from the game's AnimatorController (SI_Controller). Frame timing is approximate.
Spawns
Spawns naturally in Combat / Hard Combat / Patrol rooms of The Veil of Silence from phase 4 onward - each group below is one possible room population.
| Spawn group | Region | Phases | Room type | Weight | Pool composition |
|---|---|---|---|---|---|
| Phase4 Combat3 | The Veil of Silence | 4 | Combat | 50 | 3× Spore Insect, 2× Grey Monster Rat |
| Phase4 Hard Combat1 | The Veil of Silence | 4 | HardCombat | 50 | 3× Spore Insect, 2× Spike Turtle |
| Phase4 Patrol Insect1 | The Veil of Silence | 4 | Patrol | 100 | 3× Spore Insect |