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Spore Insect

Spore Insect icon

Spore Insect

UNIT_SporeInsect · Enemy Insect DefaultEnemy

An insect harboring toxic spores. Best not to get too close.

Variants
Spore Insect variant
Spore Insect
Base form
Abyss Spore Insect variant
Abyss Spore Insect
Abyss variant

Traits & skills

TRAITS
Infectious Spores (Spore Explosive) - Upon death, its corpse explodes, dealing 300% of its magic attack power as magic damage to all nearby targets and applying 1 stacks of Vulnerable for 10 seconds.
SKILLS
Deals 100% of Magic Attack Power as magic damage to the target and applies 1 Vulnerable for 3 seconds.
Spore Spit range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Spore Spit 100% magic924607590
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP900
Physical attack10
Magic attack63
Attack speed0.3
Critical chance4%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)110
Vision range8
Head HPHP450 (50%)
Body HPHP450 (50%)
Size (W×H)1×1
Sprite height1
Blood typeGreen_Small
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP24

Drops

ItemAmountChance
Lesser Mana Stone32.26%
Lesser Mana Stone3.23%
ItemAmountChance
Nature Essence9.09%
Kill EXP: 24

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Explode

Sprite animations extracted from the game's AnimatorController (SI_Controller). Frame timing is approximate.

Spawns

Spawns naturally in Combat / Hard Combat / Patrol rooms of The Veil of Silence from phase 4 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase4 Combat3The Veil of Silence4Combat50Spore Insect, 2× Grey Monster Rat
Phase4 Hard Combat1The Veil of Silence4HardCombat50Spore Insect, 2× Spike Turtle
Phase4 Patrol Insect1The Veil of Silence4Patrol100Spore Insect