Gardener
Gardeners nurture and care for the forest, preserving the balance of nature.
Not a branch nor a blade of grass grows by accident.
Effects
Recruit generation
| Talent | Min | Max |
| Constitution | -30 | -10 |
| Will Power | 30 | 50 |
| Agility | 30 | 50 |
Biography
While tending gardens and the edges of the forest, (unit name) pulled weeds and trimmed dry branches every day. When the soil grew hard, they turned it with a shovel, and when water gathered, they opened a path for it, setting things right one place at a time. Because of that, they could never pass by a place left in disarray.
(unit name) never forgot what each season required. They spent their days transplanting young shoots, clearing away sick leaves, and cutting back vines that had crept over fences. Because they were used to work whose results only appeared after a long wait, they were not easily shaken by urgent demands.
As a gardener, (unit name) knew that small acts of care could gather over time and change the shape of a forest. Even when cutting a single branch, they watched the shade that would remain, and when fixing a stream of water, they packed the surrounding soil so it would not collapse. But because they were used to shaping things slowly, they often hesitated before sudden change.
Shown on the profile of a settler with this background; (unit name) is replaced with the settler's own name. One variant is rolled per settler.
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
| Races | |
| Appears on recruits from clan rank | 2 |
Obtained from
Innate: Innate to units with a specific background.