Bleed Immunity (Trait)
AFFECTER_BleedImmuneTrait · Individual Common
Has Bleed Immunity.
Becomes immune to damage dealt by Bleeding.
Effects & keywords
Bleed Immunity: Grants immunity to damage dealt by Bleeding.
Bleeding: 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).
Bleeding: 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).
Effects
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Obtained from
Innate: A unit's innate trait.