Metal Scarab Cage
BUILDING_WoodenCageIroncarapaceBug · Special Looting Storage
A cage holding a Metal Scarab.
Its hardened shell clinks with every movement.
Where to find
- Generated inside dungeon rooms as floors are rolled: Xenon Room in The Veil of Silence (F2 ~10% · F3 ~9% · F4 ~8% · F5 ~0% of visits, 2 per room); Xenon Room in Festering Burrow (F2 ~4% · F3 ~9% · F4 ~7% · F5 ~0% of visits, 2 per room). - full table in Spawns in the world below
On deconstruct / gather
Lootable structure: its contents are granted by the dungeon event that places it, not a fixed table.
Construction
| Footprint | 4×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Event Xenon | VeilSilence | Event | 2, 3, 4, 5 | 2× | F2 10% · F3 9% · F4 8% · F5 0% |
| Festering Burrow Common Event Xenon | FesteringBurrow | Event | 2, 3, 4, 5 | 2× | F2 4% · F3 9% · F4 7% · F5 0% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.