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Abyss Medium Slime

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Abyss Medium Slime icon

Abyss Medium Slime

UNIT_AbyssMediumSlime · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a medium slime.

Variants
Medium Slime variant
Medium Slime
Base form
Abyss Medium Slime variant
Abyss Medium Slime
Abyss variant
Magic Saturation

Traits & skills

TRAITS
Liquid Monster - Ignores Bleeding and increases health regeneration by 3
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room
Splits into small slimes. Can only split towards adjacent empty tiles to the left, right, or up.
Self only

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical162197281316351
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP4800
Physical attack192
Magic attack40
Attack speed0.3
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance60%
Magic resistance54.5%
Move speed (100 = normal)80
Vision range8
Head HPHP2400 (50%)
Body HPHP2400 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternSlimeCombat
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Appears in rooms

Spawns only in the Combat room Slime splits and becomes food for tadpoles. Also creates a dilemma where defeating the tadpole first causes White Marmok's Arcane Echo damage, but if the tadpole is left alive it will eat corpses. in Abyss: 2 appear here per visit, alongside 2× Abyss Forest Tadpole, 2× Abyss White Mawmurk. The room itself is on floor 3 in 100% of simulated floors.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

Produces

Splits into: Abyss Small Slime - at 30% health or less, one small slime per free side tile (up to 4).