How these numbers are computed
Every value comes straight from the game's own tables (StatusValueTable, GameSystemTable, TraitTable, ItemTable). The in-page self-test checks the maths.
Order of computation
- Major stats = 10 + expected talent growth + flat modifiers, then x(1 + sum of % modifiers).
- Derived stats = default + sum(major x coefficient) + flat modifiers, then x(1 + sum of % modifiers).
Rolls (talent growth, generation rolls, gear affixes) use your chosen roll quality. The game rolls each level-up separately, so real characters scatter around these averages.
Also: resists cut damage by x100/(100+R); skills are budgeted but their combat effects are not folded into the stat sheet.
Append ?selftest to the URL to run the built-in formula checks.
Playing already? Import your save to load your whole team ->
Character
1. Race
2. Level & Growth
Talents