Character & Team Builder

character planner / team compare
Planner computed from the game's real tables. How it works
Numbers come from the game's own tables (StatusValueTable per-point coefficients, GameSystemTable talent/SP/level constants, TraitTable pools, ItemTable gear). Computation order (assumption, mirrored by the in-page self-test): majors = 10 + expected talent growth, + flat modifiers, then x(1 + sum of percent-modifiers); derived stats = default + sum(major x coefficient), + flat modifiers, then x(1 + sum of PerModifier%). Random rolls (talent growth, race/background generation rolls, gear affixes) use your chosen roll quality (the game rolls each level-up individually, so real characters scatter around these numbers). Resists reduce damage by x100/(100+R). Skills are budgeted but their combat effects are not folded into the stat sheet. Append ?selftest to the URL to run the built-in formula checks.
Character Builder Team Compare Damage vs Enemy 7 races / 40 backgrounds / 65 traits / 96 inscriptions / 191 equipables / 17 skill trees / 5 difficulties / 95 enemies

Character

1. Race

2. Level & Growth

3. Background

4. Individual Traits

5. Talents

6. Skill Trees

7. Inscriptions

8. Equipment

9. Advanced - input my stats

Build

Equipment

Stat Sheet

Combat Estimates

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