DungeonSettlers.wiki

Glossary

Steam
Community definitions plus the game's official concept texts (TEXTKEY_Shared_*). Quoted blocks are verbatim in-game text from DS_B.0.4.29.

World lore

1st Region Boss

Official in-game text
Fight a powerful boss monster in the first region.

2nd Dungeon Region

Official in-game text
Explore the second dungeon region.
See: Regions

2nd Line Skills

Official in-game text
Second-tier skills units can acquire.

Accessory Utility Stats

Affecter

The game's internal term for any applied effect on a unit: buffs, debuffs, inscriptions, racial traits, aura and status effects are all 'affecters'. In-game you mostly meet them as named buffs/debuffs (Barrier, Burning, Stun) and as inscriptions.
See: Effects

Alcoholic Drinks

Official in-game text
Units can craft and consume various alcoholic drinks.

Annihilation

A total party wipe on an expedition, which triggers its own events (First Annihilation and follow-ups).
See: Events

Aptitude

A unit's proficiency with a particular weapon type or magic school (Sword, Bow, Fire Magic, etc.), which scales how effective it is with that weapon. Races have signature aptitudes (e.g. Humans in Sword/Greatsword/Fire).
Official in-game text
Reduces the Main Skill Point required to learn skills in the corresponding main skill tree. If negative, the cost increases by this amount.

Arcron

A special Rare dungeon metal used for high-end released gear, sitting outside the ordinary metal ladder.
See: Items

Background / Trait

A recruit's origin (City Guard, Poacher, Mage, etc.) that determines which skill trees it starts with and can carry individual traits. 41 backgrounds map to different weapon/magic tree combinations.
See: Traits

Barren Land

Official in-game text
The lands devastated by the Dungeon Portals that drain energy from their surroundings.
Most areas are overrun by dark thorned vines, the soil is barren, and few creatures survive.
The expedition must develop this place as a base for rest and supplies on their way to the depths of the Dungeon.
A place strewn only with remnants of death.

Barrier

A temporary damage-absorbing shield pool (a status/affecter, distinct from an equipped shield). Water Magic is the main source of ally barriers.

Blueprint and Construction

Official in-game text
Instead of the building being completed instantly, a building blueprint is placed.
Expedition members construct the building over time.

Buffs

Official in-game text
Effects that improve a player's stats.
- Offensive
- Iron Wall
- Fortification
- Haste
- Rush
- Magic Amplification
- Sharpness
- Acceleration
- Precision
- Cooldown Reduction
- Reflexive Evasion
- Blood Drain
- Reinforced
- Ward
See: Effects

Building for Recreation

Official in-game text
Build structures for unit satisfaction and recreation.

Camping Kit and Campfire Site

Official in-game text
Allows setting up camping equipment and resting during expeditions.

Capability

A non-combat work skill (Mining, Logging, Research, Farming, Crafting, Cooking, Taming, Medicine, Construction) that governs how well a unit performs settlement tasks; boosted by major stats, race and room quality.

Capture and Domesticate Gloth

Official in-game text
Capture and domesticate Gloth, a 2nd Region monster. Female Gloths lay eggs.

Carry Expedition Member

Official in-game text
You can carry injured expedition members back to your settlement for rescue.
Special structures, such as operating tables, will be added.

Clan rank

Your clan's overall progression level (7 defined, capped at 3 in the current build). Higher ranks raise population cap, improve recruitment, and unlock rooms and research.

Consecration

Official in-game text
Offer Mana Stones to the Goddess as a consecration to request a Level Up.
You can retry or cancel multiple times, but consumed resources cannot be recovered.

The amount of Mana Stones offered determines the bonus to stat increases.

Least Offering
Ordinary Offering
Plentiful Offering

Contribution

Points your clan earns from expeditions and objectives, spent to advance your clan rank.

Contribution Point (CP)

See Contribution - the specific value spent to rank up the clan.
Official in-game text
Represents how much your expedition has contributed to dungeon exploration.
When Contribution reaches its maximum, your Expedition Rank increases.

It can be earned by completing certain quests or fulfilling Expedition Resolutions.

Debuffs

Official in-game text
Effects that weaken a player's stats.
- Weakened
- Vulnerable
- Slow
- Limping
- Critical Weakness
- Disturbance
- Stiffness
- Break
- Fracture
See: Effects

Depletion

A per-floor 'freshness' counter from 5 (full) down to 0 (depleted). When a floor hits 0, that floor gets the Depleted Dungeon effect, cutting its drop rates by 50% until it recovers over time. Other floors keep their full drops.

Depletion Term

The depletion recovery interval: GAMESYSTEM_Campaign_DepletionTerm = 4'320 in-game minutes (3 in-game days) per stack. A floor farmed to 0 needs 15 in-game days (~4.5 real hours at 1x) to refill fully.

Derived (final) stat

A combat stat computed from major stats and gear, such as Physical Attack Power, Max Health, Attack Speed, Critical Chance or a resistance. Shown in-game with a 'Per Stat +X' contribution from each major stat.

Dungeon

Official in-game text
The unknown interdimensional space controlled by the infamous Dungeon Core Arcteon, which destroyed the Elros Empire.
Exposure to the dungeon's twisted magic gradually erodes sanity over time.
One more step and reality feels like a dream – expedition log

Dungeon Break

A scheduler constant shipped in the game data (24 / 48 / 72 / 96 / 120 / 144 cumulative campaign hours) intended for escalating dungeon-break events - dormant in the current build: it is tagged Dev_NotUsed and no alert, affecter or event consumes it. The long-expedition pressure you actually feel is the Dungeon Stay (D1-D4) mood ladder.

Dungeon Core

A story device that maintains the dungeon dimension; lore reveals it as an experiment of the Elros Empire. Also appears as a fixed loot interactable.

Dungeon Core Arcteon

Official in-game text
The Dungeon Core is a device that maintains the Dungeon, an interdimensional space created for the magical experiments of the Elros Empire.
When massive amounts of magic stones were supplied to research infinite power, Dungeon Core Arcteon awakened, gained consciousness, and took the name Arcteon.

After seizing control of the Dungeon, Arcteon created Dungeon Portals across the continent to bring ruin to the world.
The ultimate goal of the expedition team is to reach the deepest part of the Dungeon and destroy this malevolent being.
Tragically, there existed but a single way for it to accomplish its purpose.

Dungeon Guild

Official in-game text
The Dungeon Guild is an organization established with the support of multiple nations to prevent the crises brought to the world by Dungeon Core Arcteon.
Through contact with the guild, you can recruit new members, accept missions, or trade resources.
Communication with the Dungeon Guild determines the expedition team's survival and success.

Dungeon Portal

Official in-game text
The gateway to the dungeon created by Dungeon Core Arcteon to bring ruin to the continent.
The surrounding lands have been drained of energy and turned into Barren Land.
As if being pulled somewhere.

Dungeon Random Environment Effect

Official in-game text
Random environmental effects occur in dungeons.

Dungeon Stay Effects

Official in-game text
The longer you stay in the dungeon, the more you experience mental distortion and suffering due to the high concentration of magical energy.

Dungeon Stay (D1),
Dungeon Stay (D2),
Dungeon Stay (D3),
Dungeon Stay (D4)
Like sinking into an invisible swamp, something slowly, sticky, and unpleasantly seeps into you.

Elf Deputy Commander Effects

Official in-game text
The Deputy Commander gains Exceptional Leadership (Elf).
All members and any members who join later gain Blessing Of The World Tree.

Elite / Boss

Monster grades above Normal. Elites drop better loot; Bosses give a guaranteed mana stone plus special drops. Some inscriptions (e.g. Challenge) specifically boost damage to Elite and Boss enemies.

Elros Empire

Official in-game text
The ancient magical empire destroyed by Dungeon Core Arcteon.
They created the isolated interdimensional Dungeon and conducted advanced magical research.
Their vast knowledge and techniques have become a forgotten legacy.
The empire's glory has vanished, but traces of its magic remain.

Encirclement

An authored combat constant (+10% hit chance and +5% critical chance per unit surrounding a target) that is DEFINED in the game data but not wired into the combat code in this build, so it currently has no effect on anyone. If the developers activate it, it would apply symmetrically (for and against you, since combat resolution is faction-agnostic) from the first surrounding unit.

Enhanced Interactions Between Members

Official in-game text
Currently, units barely interact with each other. More interactions will be added in future updates.

Environment

Per-region conditions (weather, resource abundance, hazards) that apply positive or negative effects during an expedition; harder difficulties roll more negative environmental effects.

Established Expedition

Official in-game text
A type of Expedition Rank.
An expedition that has begun to make its presence known.

- Maximum expedition members: 8
- Lycans can be recruited
This is currently the highest rank attainable in the game.

Exceptional

Official in-game text
Displays remarkable Talent and grows faster than most.

Base stat gain on Level Up: 4~6

Expedition

A run into a dungeon region. Time keeps flowing on the shared campaign clock during an expedition, and staying too long on normal floors steps your units up the Dungeon Stay mood penalties.
See: Regions

Expedition Member Task Priority

Official in-game text
Allows setting task priority for expedition members.

Expedition Rank

Official in-game text
Represents the reputation and standing of the Dungeon expedition. Higher ranks allow broader use of the Guild.
You can raise the rank by accumulating Contribution Point.

Trivial Expedition
Insignificant Expedition
Established Expedition

<Not Implemented Feature>
Notable Expedition
Reputable Expedition
Renowned Expedition
Legendary Expedition

Expedition Reputation Rank

Official in-game text
Guild recognition changes based on your expedition's reputation.

Experience

Official in-game text
Gain EXP by defeating monsters. Once EXP reaches its maximum, you can Level Up at the Goddess Statue.

Farming Content

Official in-game text
Allows planting and harvesting crops.
See: Farming

Final Stat

Official in-game text
Detail ability which is finally calculated by reflecting Major Stat, equipment, traits, etc.

Genius

Official in-game text
Born with rare innate Talent.
Holds nearly limitless potential.

Base stat gain on Level Up: 5~7

Gold

Official in-game text
The basic currency of the continent.
Gained by consuming valuables from dungeon.
Used for recruitment and trade.

Guard

Actively blocking with a shield to reduce incoming damage by about 50%. Also reduces the equipment durability lost from a hit.

Hover your mouse here.

Official in-game text
You can check tooltip information by hovering.
Press the CapsLock button to Hold this tooltip, and then you can view Tooltip within a tooltip.

Human Deputy Commander Effects

Official in-game text
The Deputy Commander gains Exceptional Leadership (Human).
All members and any members who join later gain Pioneering Spirit.

Improve HUD + QoL features

Official in-game text
Improves HUD and quality-of-life features to enhance gameplay.

Infinite Abyss

Official in-game text
End content where players descend as deep as possible.

Inscription

A permanent trait-like bonus a unit can gain at level-up or arrive with when recruited. Inscriptions grant stat boosts, whole skill trees, or special effects, and come in Common/Uncommon/Rare/Legendary rarities. There are 95 in total.

Insignificant Expedition

Official in-game text
A type of Expedition Rank.
For now, it is still a small and unremarkable expedition.

- Maximum expedition members: 6
- Elves can be recruited
- More items available from the Guild Merchant

Least Offering

Official in-game text
The minimum offering required for Level Up.
Stats increase slightly when leveling up.

Legendary Expedition

Official in-game text
A type of Expedition Rank.
They are recognized as the very best without question.

- Maximum expedition members: 10

Level

Official in-game text
Indicates the unit's rank.
Higher levels require better Mood.
Units can reach level 12 through Level Up.

Level Up

Official in-game text
Units that have reached maximum EXP can perform Consecration at the Goddess Statue to level up.

During Consecration, increases to each Major Stat are presented at random based on the unit's Talent.

Leveling up also grants Main Skill Point and Sub Skill Point.

Lizardman Deputy Commander Effects

Official in-game text
The Deputy Commander gains Exceptional Leadership (Lizardman) and Greatest Warrior.

Lycan Deputy Commander Effects

Official in-game text
The Deputy Commander gains Exceptional Leadership (Lycan).
All members and any members who join later gain Survival Instinct.

Main Skill Point

Official in-game text
Used to learn active skills.
Earned through Level Up.

Major stat

One of the 6 core attributes - Strength, Constitution, Willpower, Intelligence, Agility, Perception - that feed derived combat stats. How fast each grows on level-up is set by its talent tier.
Official in-game text
Represents the character's core abilities. For example, high Strength increases physical attack power, and each Major Stat determines its related Final Stat. Major Stat can be increased through Level Up.

Mana Stone

The currency of leveling. Grades are Lesser (Low), Intermediate (Mid), Greater (High) and Supreme; higher-level units need higher-grade stones to level up.

Moderate

Official in-game text
Possesses an ordinary level of Talent.
Nothing stands out.

Base stat gain on Level Up: 2~4

Mood

A settler's morale, driven by needs, food quality, environment and events. Low mood hurts performance; sustained low average mood triggers morale-crisis events.

More monster recipes

Official in-game text
Adds more monster cooking recipes.

More Traits Overall

Official in-game text
Adds more traits, including background, inscription, and individual traits.

Not Implemented Feature

Official in-game text
The following features are currently not implemented.
They are planned for future development.

- Capture and Domesticate Gloth
- More Traits Overall
- Alcoholic Drinks

Notable Expedition

Official in-game text
A type of Expedition Rank.
The guild has high expectations for this expedition.

- Maximum expedition members: 10

NPCs

Official in-game text
Interact with various NPCs in the game.

Offering

The prayer tier you choose at level-up (Least, Ordinary, Plentiful). It trades mana-stone cost against the size of your stat gains; it does NOT affect inscription rarity.

Ordinary Offering

Official in-game text
A standard offering for Level Up.
Stats increase normally when leveling up.

Outstanding

Official in-game text
Clearly has Talent.
Capable of steady growth and reliable results.

Base stat gain on Level Up: 3~5

Plentiful Offering

Official in-game text
A generous offering for Level Up.
Stats increase significantly when leveling up.

Pool Tier

The region tier a drop pool belongs to: DROP_R1* pools serve Veil of Silence and DROP_R2* pools serve Festering Burrow. Chest loot and monster drops are wired to these region-tiered pools.

Poor

Official in-game text
Shows little to no Talent.
Growth potential is very limited.

Base stat gain on Level Up: 1~3

Population

Official in-game text
Represents the number of expedition members.
As Expedition Rank rises, it can accommodate a larger population.

Quality

Official in-game text
Indicates the overall level of a building.

Region

A dungeon area on the expedition map. 2 are playable (Veil of Silence, Festering Burrow); the rest are placeholders or internal biomes.
See: Regions

Remnant

A leftover object placed in the world by scripts or events (for example the Support Wagon that delivers your starting kit).

Removing Settlement Thorns

Official in-game text
Remove obstacles around your settlement to expand.

Renowned Expedition

Official in-game text
A type of Expedition Rank.
A famous expedition known by many.

- Maximum expedition members: 10

Reputable Expedition

Official in-game text
A type of Expedition Rank.
An expedition recognized for its skill and accomplishments.

- Maximum expedition members: 10

Safe floor

An enemy-free staging area (floor index -1: entrance, corridor, portal) generated at the start of an expedition, skippable via the Skip Safe Floor option. Per-region rules: Veil of Silence and the Tutorial never get one, Abandoned Mine forces one (skip disabled), and Festering Burrow's is the Giant Stone Golem memorial camp.

Set Down

Official in-game text
Sets the carried expedition member down on the ground.

Side Quests from Guild

Official in-game text
Complete various side quests provided by the guild.
See: Quests

Soul Stone

A collectible dropped by (or made from) a monster, intended for the not-yet-finished taming system. Each of the 7 stones this build still ships grants a Soul trait when used.

Stat Increase Bonus

Official in-game text
The Stat suggested by the goddess during prayer will increase or decrease by a certain percentage based on the chosen type of consecretion.

Storage Allow/Ban

Official in-game text
Specify which item types can or cannot be stored in a storage.

Sub Skill Point

Official in-game text
Used to learn passive skills.
Earned through Level Up.

Talent

A per-stat rating (Poor, Moderate, Outstanding, Exceptional, Genius) that determines how many points a major stat gains each level-up. Higher talent tiers mean faster growth.
Official in-game text
Talent represents a character's growth potential in a Major Stat.
The higher the talent, the more that Major Stat can increase during Level Up.

- Poor
- Moderate
- Outstanding
- Exceptional
- Genius

Time

Official in-game text
Each day consists of 24 hours, and vision range is affected by whether it is day or night.

Tooltip within a tooltip

Official in-game text
Great! Tooltips let you conveniently check various infomation.
Check out various infomation such Not Implemented Feature.

Trade with Guild

Official in-game text
Enables trading various items with the guild.

Trait

Official in-game text
Represents the characteristics possessed by the character. Provides various effects.
See: Traits

Trivial Expedition

Official in-game text
A type of Expedition Rank.
Hardly anyone even knows this expedition exists.

- Maximum expedition members: 4
- Humans and Lizardmen can be recruited

Upkeep

The recurring gold cost of keeping a recruited unit in your clan; higher-level units cost more upkeep.

Various Random Events

Official in-game text
Various interesting random events occur during gameplay, tailored to the expedition's situation and the traits of its members.
See: Events

Weather: Heavy Rain

Official in-game text
Being exposed to rain for a certain amount of time decreases Mood and Movement Speed.

Weather: Rain

Official in-game text
Being exposed to rain for a certain amount of time decreases Mood and Movement Speed.

Weather:Clear

Official in-game text
Represents ordinary weather with no notable changes.
It has no effect on expedition activities.