1st Region Boss
Official in-game text
Fight a powerful boss monster in the first region.
2nd Dungeon Region
Official in-game text
Explore the second dungeon region.
2nd Line Skills
Official in-game text
Second-tier skills units can acquire.
Affecter
The game's internal term for any applied effect on a unit: buffs, debuffs, inscriptions, racial traits, aura and status effects are all 'affecters'. In-game you mostly meet them as named buffs/debuffs (Barrier, Burning, Stun) and as inscriptions.
Alcoholic Drinks
Official in-game text
Units can craft and consume various alcoholic drinks.
Annihilation
A total party wipe on an expedition, which triggers its own events (First Annihilation and follow-ups).
Aptitude
A unit's proficiency with a particular weapon type or magic school (Sword, Bow, Fire Magic, etc.), which scales how effective it is with that weapon. Races have signature aptitudes (e.g. Humans in Sword/Greatsword/Fire).
Official in-game textReduces the
Main Skill Point required to learn skills in the corresponding main skill tree. If negative, the cost increases by this amount.
Arcron
A special Rare dungeon metal used for high-end released gear, sitting outside the ordinary metal ladder.
Background / Trait
A recruit's origin (City Guard, Poacher, Mage, etc.) that determines which skill trees it starts with and can carry individual traits. 40 backgrounds map to different weapon/magic tree combinations.
Barren Land
Official in-game textThe lands devastated by the
Dungeon Portals that drain energy from their surroundings.
Most areas are overrun by dark thorned vines, the soil is barren, and few creatures survive.
The expedition must develop this place as a base for rest and supplies on their way to the depths of the
Dungeon.
A place strewn only with remnants of death.
Barrier
A temporary damage-absorbing shield pool (a status/affecter, distinct from an equipped shield). Water Magic is the main source of ally barriers.
Blueprint and Construction
Official in-game text
Instead of the building being completed instantly, a building blueprint is placed.
Expedition members construct the building over time.
Building for Recreation
Official in-game text
Build structures for unit satisfaction and recreation.
Camping Kit and Campfire Site
Official in-game text
Allows setting up camping equipment and resting during expeditions.
Capability
A non-combat work skill (Mining, Logging, Research, Farming, Crafting, Cooking, Taming, Medicine, Construction) that governs how well a unit performs settlement tasks; boosted by major stats, race and room quality.
Capture and Domesticate Gloth
Official in-game textCapture and domesticate Gloth, a 2nd Region monster.
Female Gloths lay eggs.
Carry Expedition Member
Official in-game text
You can carry injured expedition members back to your settlement for rescue.
Special structures, such as operating tables, will be added.
Clan rank
Your clan's overall progression level (1-7 defined, capped at 2 in the current build). Higher ranks raise population cap, improve recruitment, and unlock rooms and research.
Consecration
Official in-game textOffer Mana Stones to the Goddess as a consecration to request a
Level Up.
You can retry or cancel multiple times, but consumed resources cannot be recovered.
The amount of Mana Stones offered determines the bonus to stat increases.
Least Offering Ordinary Offering Plentiful Offering Contribution
Points your clan earns from expeditions and objectives, spent to advance your clan rank.
Contribution Point (CP)
See Contribution - the specific value spent to rank up the clan.
Official in-game textRepresents how much your expedition has contributed to dungeon exploration.
When Contribution reaches its maximum, your
Expedition Rank increases.
It can be earned by completing certain quests or fulfilling Expedition Resolutions.
Depletion
A per-floor 'freshness' counter from 5 (full) down to 0 (depleted). When a floor hits 0 the whole region suffers the Depleted Dungeon effect, cutting all drop rates by 50% until it recovers over time.
Depletion Term
The depletion recovery interval: GAMESYSTEM_Campaign_DepletionTerm = 4,320 in-game minutes (3 in-game days) per stack. A floor farmed to 0 needs 15 in-game days (~4.5 real hours at 1x) to refill fully.
Derived (final) stat
A combat stat computed from major stats and gear, such as Physical Attack Power, Max Health, Attack Speed, Critical Chance or a resistance. Shown in-game with a 'Per Stat +X' contribution from each major stat.
Dungeon Break
A scheduler constant shipped in the game data (24/48/72/96/120/144 cumulative campaign hours) intended for escalating dungeon-break events - dormant in the current build: it is tagged Dev_NotUsed and no alert, affecter or event consumes it. The long-expedition pressure you actually feel is the Dungeon Stay (D1-D4) mood ladder.
Dungeon Core
A story device that maintains the dungeon dimension; lore reveals it as an experiment of the Elros Empire. Also appears as a fixed loot interactable.
Dungeon Portal
Official in-game textThe gateway to the dungeon created by
Dungeon Core Arcteon to bring ruin to the continent.
The surrounding lands have been drained of energy and turned into
Barren Land.
As if being pulled somewhere.
Dungeon Random Environment Effect
Official in-game text
Random environmental effects occur in dungeons.
Elite / Boss
Monster grades above Normal. Elites drop better loot; Bosses give a guaranteed mana stone plus special drops. Some inscriptions (e.g. Challenge) specifically boost damage to Elite and Boss enemies.
Encirclement
An authored combat constant (+10% hit chance and +5% critical chance per unit surrounding a target) that is DEFINED in the game data but not wired into the combat code in this build, so it currently has no effect on anyone. If the developers activate it, it would apply symmetrically (for and against you, since combat resolution is faction-agnostic) from the first surrounding unit.
Enhanced Interactions Between Members
Official in-game text
Currently, units barely interact with each other. More interactions will be added in future updates.
Environment
Per-region conditions (weather, resource abundance, hazards) that apply positive or negative effects during an expedition; harder difficulties roll more negative environmental effects.
Established Expedition
Official in-game textA type of
Expedition Rank.
An expedition that has begun to make its presence known.
- Maximum expedition members: 6
- Lycans can be recruited
This is currently the highest rank attainable in the game.
Expedition
A run into a dungeon region. Time keeps flowing on the shared campaign clock during an expedition, and camping too long triggers escalating Dungeon Break pressure.
Expedition Member Task Priority
Official in-game text
Allows setting task priority for expedition members.
Expedition Reputation Rank
Official in-game text
Guild recognition changes based on your expedition's reputation.
Experience
Official in-game textGain EXP by defeating monsters. Once EXP reaches its maximum, you can
Level Up at the Goddess Statue.
Farming Content
Official in-game text
Allows planting and harvesting crops.
Final Stat
Official in-game textDetail ability which is finally calculated by reflecting
Major Stat, equipment, traits, etc.
Gold
Official in-game text
The basic currency of the continent.
Gained by consuming valuables from dungeon.
Used for recruitment and trade.
Guard
Actively blocking with a shield to reduce incoming damage by about half. Also reduces the equipment durability lost from a hit.
Improve HUD + QoL features
Official in-game text
Improves HUD and quality-of-life features to enhance gameplay.
Infinite Abyss
Official in-game text
End content where players descend as deep as possible.
Inscription
A permanent trait-like bonus a unit can gain at level-up or arrive with when recruited. Inscriptions grant stat boosts, whole skill trees, or special effects, and come in Common/Uncommon/Rare/Legendary rarities. There are 96 in total.
Insignificant Expedition
Official in-game textA type of
Expedition Rank.
For now, it is still a small and unremarkable expedition.
- Maximum expedition members: 5
- Elves can be recruited
- More items available from the
Guild Merchant Least Offering
Official in-game textThe minimum offering required for
Level Up.
Stats increase slightly when leveling up.
Legendary Expedition
Official in-game textA type of
Expedition Rank.
They are recognized as the very best without question.
- Maximum expedition members: 10
Level
Official in-game textIndicates the unit's rank.
Higher levels require better
Mood.
Units can reach level 12 through
Level Up.
Main Skill Point
Official in-game textUsed to learn active skills.
Earned through
Level Up.
Major stat
One of the six core attributes - Strength, Constitution, Willpower, Intelligence, Agility, Perception - that feed derived combat stats. How fast each grows on level-up is set by its talent tier.
Official in-game textRepresents the character's core abilities. For example, high Strength increases physical attack power, and each Major Stat determines its related
Final Stat. Major Stat can be increased through
Level Up.
Mana Stone
The currency of leveling. Grades are Lesser (Low), Intermediate (Mid), Greater (High) and Supreme; higher-level units need higher-grade stones to level up.
Mood
A settler's morale, driven by needs, food quality, environment and events. Low mood hurts performance; sustained low average mood triggers morale-crisis events.
More monster recipes
Official in-game text
Adds more monster cooking recipes.
More Traits Overall
Official in-game text
Adds more traits, including background, inscription, and individual traits.
Notable Expedition
Official in-game textA type of
Expedition Rank.
The guild has high expectations for this expedition.
- Maximum expedition members: 7
NPCs
Official in-game text
Interact with various NPCs in the game.
Offering
The prayer tier you choose at level-up (Least, Ordinary, Plentiful). It trades mana-stone cost against the size of your stat gains; it does NOT affect inscription rarity.
Ordinary Offering
Official in-game textA standard offering for
Level Up.
Stats increase normally when leveling up.
Plentiful Offering
Official in-game textA generous offering for
Level Up.
Stats increase significantly when leveling up.
Pool Tier
The region tier a drop pool belongs to: DROP_R1* pools serve Veil of Silence and DROP_R2* pools serve Festering Burrow. Chest loot and monster drops are wired to these region-tiered pools.
Population
Official in-game textRepresents the number of expedition members.
As
Expedition Rank rises, it can accommodate a larger population.
Quality
Official in-game text
Indicates the overall level of a building.
Region
A dungeon area on the expedition map. Two are playable (Veil of Silence, Festering Burrow); the rest are placeholders or internal biomes.
Remnant
A leftover object placed in the world by scripts or events (for example the Support Wagon that delivers your starting kit).
Removing Settlement Thorns
Official in-game text
Remove obstacles around your settlement to expand.
Renowned Expedition
Official in-game textA type of
Expedition Rank.
A famous expedition known by many.
- Maximum expedition members: 9
Reputable Expedition
Official in-game textA type of
Expedition Rank.
An expedition recognized for its skill and accomplishments.
- Maximum expedition members: 8
Safe floor
An enemy-free staging area (floor index -1: entrance, corridor, portal) generated at the start of an expedition, skippable via the Skip Safe Floor option. Per-region rules: Veil of Silence and the Tutorial never get one, Abandoned Mine forces one (skip disabled), and Festering Burrow's is the
Giant Stone Golem memorial camp.
Set Down
Official in-game text
Sets the carried expedition member down on the ground.
Side Quests from Guild
Official in-game text
Complete various side quests provided by the guild.
Soul Stone
A collectible dropped by (or made from) a monster, intended for the not-yet-finished taming system. Only three currently grant an effect.
Stat Increase Bonus
Official in-game text
The Stat suggested by the goddess during prayer will increase or decrease by a certain percentage based on the chosen type of consecretionn.
Storage Allow/Ban
Official in-game text
Specify which item types can or cannot be stored in a storage.
Sub Skill Point
Official in-game textUsed to learn passive skills.
Earned through
Level Up.
Talent
A per-stat rating (Poor, Moderate, Outstanding, Exceptional, Genius) that determines how many points a major stat gains each level-up. Higher talent tiers mean faster growth.
Official in-game textTalent represents a character's growth potential in a
Major Stat.
The higher the talent, the more that
Major Stat can increase during
Level Up.
-
Poor-
Moderate-
Outstanding-
Exceptional-
Genius Time
Official in-game text
Each day consists of 24 hours, and vision range is affected by whether it is day or night.
Trade with Guild
Official in-game text
Enables trading various items with the guild.
Trait
Official in-game text
Represents the characteristics possessed by the character. Provides various effects.
Trivial Expedition
Official in-game textA type of
Expedition Rank.
Hardly anyone even knows this expedition exists.
- Maximum expedition members: 4
- Humans and Lizardmen can be recruited
Upkeep
The recurring gold cost of keeping a recruited unit in your clan; higher-level units cost more upkeep.
Various Random Events
Official in-game text
Various interesting random events occur during gameplay, tailored to the expedition's situation and the traits of its members.
Weather: Heavy Rain
Official in-game text
Being exposed to rain for a certain amount of time decreases Mood and Movement Speed.
Weather: Rain
Official in-game text
Being exposed to rain for a certain amount of time decreases Mood and Movement Speed.
Weather:Clear
Official in-game text
Represents ordinary weather with no notable changes.
It has no effect on expedition activities.