Community definitions plus the game's official concept texts (
TEXTKEY_Shared_*). Quoted blocks are verbatim in-game text from DS_B.0.4.29.World lore
Accessory Attack Stats
Official in-game text
Physical Attack Power
Magic Attack Power
Attack Speed
Critical Chance
Critical Damage Bonus
Hit Chance
Physical Attack Power
Magic Attack Power
Attack Speed
Critical Chance
Critical Damage Bonus
Hit Chance
Accessory Defense Stats
Official in-game text
Max Health Total
Dodge Chance
Guard Chance
Guard Damage Reduction
Physical Resistance
Magic Resistance
Max Health Total
Dodge Chance
Guard Chance
Guard Damage Reduction
Physical Resistance
Magic Resistance
Accessory Utility Stats
Affecter
The game's internal term for any applied effect on a unit: buffs, debuffs, inscriptions, racial traits, aura and status effects are all 'affecters'. In-game you mostly meet them as named buffs/debuffs (Barrier, Burning, Stun) and as inscriptions.
See: Effects
Annihilation
A total party wipe on an expedition, which triggers its own events (First Annihilation and follow-ups).
See: Events
Arcron
A special Rare dungeon metal used for high-end released gear, sitting outside the ordinary metal ladder.
See: Items
Background / Trait
A recruit's origin (City Guard, Poacher, Mage, etc.) that determines which skill trees it starts with and can carry individual traits. 41 backgrounds map to different weapon/magic tree combinations.
See: Traits
Barrier
A temporary damage-absorbing shield pool (a status/affecter, distinct from an equipped shield). Water Magic is the main source of ally barriers.
See: Statuses
Capability
A non-combat work skill (Mining, Logging, Research, Farming, Crafting, Cooking, Taming, Medicine, Construction) that governs how well a unit performs settlement tasks; boosted by major stats, race and room quality.
See: Statuses
Clan rank
Your clan's overall progression level (7 defined, capped at 3 in the current build). Higher ranks raise population cap, improve recruitment, and unlock rooms and research.
See: Expedition Rank
Contribution
Points your clan earns from expeditions and objectives, spent to advance your clan rank.
See: Clan ranks
Depletion
A per-floor 'freshness' counter from 5 (full) down to 0 (depleted). When a floor hits 0, that floor gets the Depleted Dungeon effect, cutting its drop rates by 50% until it recovers over time. Other floors keep their full drops.
See: Depletion guide
Depletion Term
The depletion recovery interval:
GAMESYSTEM_Campaign_DepletionTerm = 4'320 in-game minutes (3 in-game days) per stack. A floor farmed to 0 needs 15 in-game days (~4.5 real hours at 1x) to refill fully.Derived (final) stat
A combat stat computed from major stats and gear, such as Physical Attack Power, Max Health, Attack Speed, Critical Chance or a resistance. Shown in-game with a 'Per Stat +X' contribution from each major stat.
Dungeon Break
A scheduler constant shipped in the game data (24 / 48 / 72 / 96 / 120 / 144 cumulative campaign hours) intended for escalating dungeon-break events - dormant in the current build: it is tagged Dev_NotUsed and no alert, affecter or event consumes it. The long-expedition pressure you actually feel is the Dungeon Stay (D1-D4) mood ladder.
See: Depletion guide
Dungeon Core
A story device that maintains the dungeon dimension; lore reveals it as an experiment of the Elros Empire. Also appears as a fixed loot interactable.
Elf Deputy Commander Effects
Official in-game text
The Deputy Commander gains Exceptional Leadership (Elf).
All members and any members who join later gain Blessing Of The World Tree.
The Deputy Commander gains Exceptional Leadership (Elf).
All members and any members who join later gain Blessing Of The World Tree.
Elite / Boss
Monster grades above Normal. Elites drop better loot; Bosses give a guaranteed mana stone plus special drops. Some inscriptions (e.g. Challenge) specifically boost damage to Elite and Boss enemies.
See: Units & monsters
Encirclement
An authored combat constant (+10% hit chance and +5% critical chance per unit surrounding a target) that is DEFINED in the game data but not wired into the combat code in this build, so it currently has no effect on anyone. If the developers activate it, it would apply symmetrically (for and against you, since combat resolution is faction-agnostic) from the first surrounding unit.
Environment
Per-region conditions (weather, resource abundance, hazards) that apply positive or negative effects during an expedition; harder difficulties roll more negative environmental effects.
Exceptional
Expedition
A run into a dungeon region. Time keeps flowing on the shared campaign clock during an expedition, and staying too long on normal floors steps your units up the Dungeon Stay mood penalties.
See: Regions
Genius
Guard
Actively blocking with a shield to reduce incoming damage by about 50%. Also reduces the equipment durability lost from a hit.
See: Combat guide
Hover your mouse here.
Official in-game text
You can check tooltip information by hovering.
Press the CapsLock button to Hold this tooltip, and then you can view Tooltip within a tooltip.
You can check tooltip information by hovering.
Press the CapsLock button to Hold this tooltip, and then you can view Tooltip within a tooltip.
Human Deputy Commander Effects
Official in-game text
The Deputy Commander gains Exceptional Leadership (Human).
All members and any members who join later gain Pioneering Spirit.
The Deputy Commander gains Exceptional Leadership (Human).
All members and any members who join later gain Pioneering Spirit.
Inscription
A permanent trait-like bonus a unit can gain at level-up or arrive with when recruited. Inscriptions grant stat boosts, whole skill trees, or special effects, and come in Common/Uncommon/Rare/Legendary rarities. There are 95 in total.
See: Inscriptions guide
Lizardman Deputy Commander Effects
Official in-game text
The Deputy Commander gains Exceptional Leadership (Lizardman) and Greatest Warrior.
The Deputy Commander gains Exceptional Leadership (Lizardman) and Greatest Warrior.
Lycan Deputy Commander Effects
Official in-game text
The Deputy Commander gains Exceptional Leadership (Lycan).
All members and any members who join later gain Survival Instinct.
The Deputy Commander gains Exceptional Leadership (Lycan).
All members and any members who join later gain Survival Instinct.
Mana Stone
The currency of leveling. Grades are Lesser (Low), Intermediate (Mid), Greater (High) and Supreme; higher-level units need higher-grade stones to level up.
See: Leveling & XP guide
Moderate
Mood
A settler's morale, driven by needs, food quality, environment and events. Low mood hurts performance; sustained low average mood triggers morale-crisis events.
See: Mood status
Offering
The prayer tier you choose at level-up (Least, Ordinary, Plentiful). It trades mana-stone cost against the size of your stat gains; it does NOT affect inscription rarity.
See: Leveling & XP guide
Outstanding
Pool Tier
The region tier a drop pool belongs to: DROP_R1* pools serve Veil of Silence and DROP_R2* pools serve Festering Burrow. Chest loot and monster drops are wired to these region-tiered pools.
Poor
Region
A dungeon area on the expedition map. 2 are playable (Veil of Silence, Festering Burrow); the rest are placeholders or internal biomes.
See: Regions
Remnant
A leftover object placed in the world by scripts or events (for example the Support Wagon that delivers your starting kit).
Safe floor
An enemy-free staging area (floor index -1: entrance, corridor, portal) generated at the start of an expedition, skippable via the Skip Safe Floor option. Per-region rules: Veil of Silence and the Tutorial never get one, Abandoned Mine forces one (skip disabled), and Festering Burrow's is the Giant Stone Golem memorial camp.
See: Safe floors guide
Soul Stone
A collectible dropped by (or made from) a monster, intended for the not-yet-finished taming system. Each of the 7 stones this build still ships grants a Soul trait when used.
See: Gated content
Tooltip within a tooltip
Official in-game text
Great! Tooltips let you conveniently check various infomation.
Check out various infomation such Not Implemented Feature.
Great! Tooltips let you conveniently check various infomation.
Check out various infomation such Not Implemented Feature.
Upkeep
The recurring
gold cost of keeping a recruited unit in your clan; higher-level units cost more upkeep.
See: Recruitment guide