Abyss Spore Insect
UNIT_AbyssSporeInsect · Enemy Abyss DefaultEnemy
An entity of the Abyss in the form of a Spore Insect.
Variants
Spore Insect
Base form
Abyss Spore Insect
Abyss variant
Traits & skills
TRAITS
SKILLS
Magic
Deals 100% of Magic Attack Power as magic damage to the target and applies 1 Vulnerable for 3 seconds.
Vulnerable (on enemy): +20% Damage Taken+20% Damage Taken

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 10 | 27 | 67 | 84 | 100 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 1350 |
| Physical attack | 10 |
| Magic attack | 70 |
| Attack speed | 0.3 |
| Critical chance | 4% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 110 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1 |
| Blood type | None |
| Combat pattern | OnlyBasicAttack |
| Behaviour | DefaultEnemy |
| On-death EXP | 0 |
Drops
No item drops.
Kill EXP: 0
Animations
Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Explode
Sprite animations extracted from the game's AnimatorController (SI_Controller). Frame timing is approximate.
Appears in rooms
Placed directly into 4 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.
| Room | Region | Room type | Floors | Room odds |
|---|---|---|---|---|
| Pinball Time | Abyss | Combat | 4 | F4 ~100% |
| Three-way synergy battle where previously killing Tadpole first was generally advantageous, but in this fight there is a dilemma between killing Brawler first vs. Tadpole first. x2 | Abyss | Combat | 7 | F7 ~100% |
| Kill tadpole → tadpole eating giant earthworm combat. In theory, if you consider tadpole stacking and make them eat each other, you can prevent evolution. x2 | Abyss | Combat | 11 | F11 ~100% |
| Balanced offense and defense, but there's a spec-level challenge from the Decay Rat and Pale Mammoth. Better to quickly cut down the spore insects. | Abyss | Combat | 16 | F16 ~100% |