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Abyss Spore Insect

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Abyss Spore Insect icon

Abyss Spore Insect

UNIT_AbyssSporeInsect · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Spore Insect.

Variants
Spore Insect variant
Spore Insect
Base form
Abyss Spore Insect variant
Abyss Spore Insect
Abyss variant
Magic Saturation

Traits & skills

TRAITS
Spore Explosion - Upon death, its corpse explodes, dealing 300% of its magic attack power as magic damage to all nearby targets and applying 1 stacks of Vulnerable for 10 seconds.
SKILLS
Deals 100% of Magic Attack Power as magic damage to the target and applies 1 Vulnerable for 3 seconds.
Spore Spit range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Spore Spit 100% magic116141201226251
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP5400
Physical attack20
Magic attack140
Attack speed0.3
Critical chance4%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance54.5%
Magic resistance54.5%
Move speed (100 = normal)110
Vision range8
Head HPHP2700 (50%)
Body HPHP2700 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Explode

Sprite animations extracted from the game's AnimatorController (SI_Controller). Frame timing is approximate.

Appears in rooms

Placed directly into 4 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.