Goblin Brawler
These individuals excel at hand-to-hand combat, possessing sturdier bodies and more seasoned combat judgment than weaker individuals.
Traits & skills
This attack activates quickly.

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 15 | 40 | 100 | 124 | 149 |
Combat stats
| Max HP | 3060 |
| Physical attack | 102 |
| Magic attack | 16 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 13% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 140 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1.3 |
| Blood type | Red_Small |
| Combat pattern | GoblinBrawler |
| Behaviour | DefaultEnemy |
| On-death EXP | 80 |
Drops
DROP_Common_Power10| Item | Amount | Chance |
| 10× | 32.26% | |
| 20× | 3.23% |
| Item | Amount | Chance |
| 3× | 31.58% | |
| 2× | 15.79% |
Animations
Sprite animations extracted from the game's AnimatorController (GB_Controller). Frame timing is approximate.
Spawns
Spawns naturally in Combat / Core / Hard Combat rooms of Festering Burrow from phase 1 onward - each group below is one possible room population.
Appears in rooms
Spawns only in the Event room Common Event Goblin Settlement Stage 2 in Festering Burrow: 2 appear here per visit, alongside 2× Goblin Worker, 1× Goblin Shaman, 1× Goblin Thrower. The room itself is rolled on floor 2 in about 23% of visits.
| Room | Region | Room type | Floors | Room odds |
|---|---|---|---|---|
| Common Event Goblin Settlement Stage 2 x2 | Festering Burrow | Event | 2 | F2 ~23% |
