Glacier Drop
SKILL_GlacierDrop · Active Magic Ranged MultipleAny
Consumes the nearest Bubbling 1 to cause a glacier to fall on the target tile, knocking back units at that location 1 tiles and dealing 150% of magic damage to enemy units. The frozen pillar grants Disturbance to adjacent enemy units for 2 seconds every second.
Effects & keywords
Disturbance (on enemy): -25% Hit Chance-25% Hit Chance
1
Damage
Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 158 magic per target
= MAtk 88.5 x 150% x 1.082 crit x 1.1 dmg bonus
Versus benchmark
29.3% of Acid Slogel HP
Damage per energy 158 per energy at 1 target, 474 at 3 targets (1 energy).
True 26.3/energy once you count the 5 energy spent summoning the Bubbling it consumes - the 1-energy face cost hides that.
True 26.3/energy once you count the 5 energy spent summoning the Bubbling it consumes - the 1-energy face cost hides that.
Damage per second 11.4 per second at 1 target, 34.1 at 3 targets (from the 15 s cooldown)
Area 5 cells (Manhattan radius 1): up to 5 targets, 790 total if every cell is hit. Also hits allies in the area
Versus median 1.5x the median magic active per cast
This skill consumes a summoned Bubbling (5 energy each), so its true energy cost, and thus effective DPE, is lower than the 1-energy face value.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Numbers
| Range | 5 |
| Area | Manhattan, radius 1 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 15s |
| Energy cost | 1 |
| Durability cost | 2 (Primary) |
| Required equipment | Water Staff |
| Skill points to learn | 8 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Categories | BuildingSpawn |
| Raw values | 1, 1, 150, 2 |
Range and area

Blue caster; light blue range (5 tiles); orange area hit (Manhattan, radius 1). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
Prerequisites
Unlocks:
Water Dive
Tree position
Water Magic Skill Tree - Tier 1, column 3
Linked creature
Consumes
Bubbleling x1 - spent to power this skill (spawn Bubblings with Summon Bubbling).
