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Safe Floors (Expedition Staging)

Steam

When you begin an expedition into a region, the game can first drop you onto a safe floor. It is a small staging area with no enemies, where you regroup before descending into the real dungeon.

At a glance

Safe floorAn enemy-free staging area (floor index -1) generated at the start of an expedition
ContentsEntrance, corridor and a portal into the dungeon proper
Skip option'Skip Safe Floor' bypasses it on repeat visits (where allowed)
Hard-excluded regionsVeil of Silence and the Tutorial never generate a safe floor (GetProperFloor)
Forced regionAbandoned Mine always uses its safe floor - skip is disabled (ShouldForceSafeFloor)
Festering Burrow templateThe Golem-memorial arena; its Endrossi spawn requires the Giant Stone Golem kill record, the quest Hunt Alpha Acid Slogel completed

The staging floor

Internally the safe floor is floor index -1, prepended before floor 1. Each region has its own safe-floor templates.

The floor has:

  • an entrance
  • a corridor
  • a portal into the dungeon proper

Skipping it on repeat visits

On repeat visits the Skip Safe Floor option jumps straight past the staging area. The rules are per-region, straight from the floor-routing code (GetProperFloor / ShouldForceSafeFloor).

Regions the toggle ignores

RuleVeil of Silence and the Tutorial never get a safe floor at all. Both regions are hard-excluded in code, so expeditions there always start on floor 1 regardless of the toggle.
RuleAbandoned Mine forces its safe floor. The force check returns true only for that region, so the skip option is ignored there.

The Golem memorial

Festering Burrow's safe floor is the Golem memorial. Its template (DUNGEONROOM_FesteringBurrow_SafeFloor_GiantStoneGolem) is the original full Giant Stone Golem boss arena redressed as a graveyard camp. It is a canon nod to the region-0 boss being defeated.

The camp holds:

  • the dead Golem
  • a memorial stone
  • rings of wooden fences

NPCs on the memorial floor

NPCs camp among the props:

NoteEndrossi only appears there once the Golem has actually died.