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Abyss Red Stone Golem

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Abyss Red Stone Golem icon

Abyss Red Stone Golem

UNIT_AbyssRedStoneGolem · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Red Stone Golem.

Variants
Red Stone Golem variant
Red Stone Golem
Base form
Abyss Red Stone Golem variant
Abyss Red Stone Golem
Abyss variant
Magic Saturation

Traits & skills

TRAITS
Art of Fury - Attack Speed increases by 15% whenever damage is taken.
Bleed Immunity - Grants immunity to damage dealt by Bleeding.
Burn Immunity - Grants immunity to damage dealt by Burning.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical139170242273303
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP7200
Physical attack168
Magic attack40
Attack speed0.3
Critical chance5%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance54.5%
Magic resistance54.5%
Move speed (100 = normal)50
Vision range8
Head HPHP3600 (50%)
Body HPHP3600 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Idle 2
Idle 3
Move
Move 2
Move 3
Basic Attack
Basic Attack 2
Basic Attack 3
Hit
Hit 2
Hit 3
Dead
Dead Enter
Dead Enter 2
Dead Enter 3

Sprite animations extracted from the game's AnimatorController (RSG_Controller). Frame timing is approximate.

Appears in rooms

Spawns only in the Combat room It's easier to deal with workers first. When HP gets low, they flee to eat herbs. in Abyss: 2 appear here per visit, alongside 3× Abyss Goblin Worker, 1× Abyss Goblin Thrower. The room itself is on floor 6 in 100% of simulated floors.

RoomRegionRoom typeFloorsChance on floor
It's easier to deal with workers first. When HP gets low, they flee to eat herbs. x2AbyssCombat6F6 100%

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.