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Abyss Small Mud Slime

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Abyss Small Mud Slime icon

Abyss Small Mud Slime

UNIT_AbyssMudSmallSlime · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Small Mud Slime.

Variants
Small Mud Slime variant
Small Mud Slime
Base form
Abyss Small Mud Slime variant
Abyss Small Mud Slime
Abyss variant
Magic Saturation

Traits & skills

TRAITS
Liquid Monster - Ignores Bleeding and increases health regeneration by 3
Muddy - When basic attacking, inflict Slow to the opponent for 3 seconds.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical155188269303337
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP5200
Physical attack184
Magic attack32
Attack speed0.3
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance50%
Magic resistance50%
Move speed (100 = normal)80
Vision range8
Head HPHP2600 (50%)
Body HPHP2600 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

How it appears

Splits from Abyss Medium Mud Slime - at 30% health or less, one small slime per free side tile (up to 4).