Red Monster Rat
The infamous Red Monster Rat that lives in the forest. It is incredibly powerful.
Traits & skills
Slow (on enemy): -30% Movement Speed-30% Movement Speed
Bleeding (on enemy): 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 21 | 56 | 140 | 176 | 211 | |
| 25 | 67 | 169 | 211 | 253 | |
| Summons | |||||
| 9 | 24 | 61 | 76 | 91 | |
Burning and Bleeding deal a flat amount per tick, so the attack-power scaling of the difficulty tiers above does not apply to them. Each tick still goes through the normal damage step: Burning is reduced by magic resistance and Bleeding by physical resistance.
Combat stats
| Max HP | 4500 |
| Physical attack | 144 |
| Magic attack | 20 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Dodge chance | 10% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 16.7% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 110 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1.5 |
| Blood type | Red_Small |
| Combat pattern | RedMonsterRat |
| Behaviour | DefaultEnemy |
| On-death EXP | 90 |
Drops
| Item | Amount | Chance |
| 9× | 50% | |
| 15× | 50% |
| Item | Amount | Chance |
| 18× | 33.33% |
Animations
Sprite animations extracted from the game's AnimatorController (RR_Controller). Frame timing is approximate.
Appears in rooms
Placed directly into 5 room templates (Elite / Event rooms in The Veil of Silence) - each row below shows the floor and the chance of that room being rolled.
| Room | Region | Room type | Floors | Chance on floor |
|---|---|---|---|---|
| Red Monster Rat Exclusive Room 1 | The Veil of Silence | Elite | 2 | F2 25.2% |
| Red Monster Rat Exclusive Room 2 | The Veil of Silence | Elite | 2 | F2 25.8% |
| Red Monster Rat Exclusive Room 3 | The Veil of Silence | Elite | 2 | F2 24.7% |
| Red Monster Rat Exclusive Room 4 | The Veil of Silence | Elite | 2 | F2 24.3% |
| Common Event Mandrake x2 | The Veil of Silence | Event | 2, 3, 4, 5 | F2 0.7% · F3 0.9% · F4 0.8% · F5 none of 10000 |
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
