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Weak Acid Insect

Weak Acid Insect icon

Weak Acid Insect

UNIT_WeakAcidInsect · Enemy Insect DefaultEnemy

A small and fragile creature, volatile and ready to burst at the slightest touch.

Variants
Weak Acid Insect variant
Weak Acid Insect
Base form
Abyss Weak Acid Insect variant
Abyss Weak Acid Insect
Abyss variant

Traits & skills

TRAITS
Explosive Corpse - When killed, the corpse explodes, dealing magic damage equal to 100% of Magic Attack Power to all nearby targets and applying 10 stacks of Corrosion for 3 seconds.
SKILLS
Magic
Deals 100% of Magic Attack Power as magic damage to the target and applies 5 Corrosion for 2 seconds.
  • Corrosion (on enemy): Head, body armor and shield durability decreases by stack * 0.2 per second.
Spit range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Spit 100% magic37172226
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP450
Physical attack10
Magic attack18
Attack speed0.3
Critical chance4%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)110
Vision range8
Head HPHP225 (50%)
Body HPHP225 (50%)
Size (W×H)1×1
Sprite height1
Blood typeGreen_Small
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Explode

Sprite animations extracted from the game's AnimatorController (WAI_Controller). Frame timing is approximate.

Appears in rooms

Spawns only in the Tutorial3 room Tutorial 3 in Tutorial: one appears here per visit. The room itself is rolled on floor 1 / floor 2 in about 100% / 100% of visits.

RoomRegionRoom typeFloorsRoom odds
Tutorial 3TutorialTutorial31, 2F1 ~100% · F2 ~100%