All 31 edible items in build DS_B.0.3.44 - 30 obtainable, 1 gated/unreleased. Hunger is the value restored on eating; Mood is the on-eat mood change and Duration is how long that effect lasts. Click column headers to sort; chips to filter.
CommonUncommonRareCraftableDrop / otherMood +Mood -No mood changeObtainableGated
| Food | Rarity | Hunger | Mood | Duration | Recipe | Obtain |
|---|---|---|---|---|---|---|
| Uncommon | 5 | +8 | 300s | 4× | Yes | |
| Common | 30 | +6 | 300s | 2× | Yes | |
| Common | 30 | +5 | 300s | 2× | Yes | |
| Common | 40 | +3 | 300s | 2× | Yes | |
| Common | 60 | +1 | 300s | Yes | ||
| Common | 60 | -1 | 300s | Yes | ||
| Common | 60 | -4 | 300s | 5× | Yes | |
| Common | 60 | +1 | 300s | 5× | Yes | |
| Common | 60 | -1 | 300s | 2× | Yes | |
| Common | 30 | +9 | 300s | 2× | Yes | |
| Common | 60 | +5 | 300s | 2× | Yes | |
| Common | 30 | +7 | 300s | 2× | Yes | |
| Common | 60 | +3 | 300s | 2× | Yes | |
| Uncommon | 50 | Drop | Yes | |||
| Common | 50 | +3 | 300s | 2× | Yes | |
| Common | 60 | +7 | 300s | 3× | Yes | |
| Common | 60 | +9 | 300s | Yes | ||
| Common | 25 | +1 | 300s | Drop, Event | Yes | |
| Common | 10 | +3 | 300s | Drop | Yes | |
| Common | 25 | +3 | 300s | Drop, Farmed | Yes | |
| Common | 15 | -3 | 300s | Drop, Merchant, Event | Yes | |
| Common | 15 | -2 | 300s | Drop | Yes | |
| Common | 15 | -5 | 300s | Drop, Event | Yes | |
| Common | 15 | +1 | 300s | Drop, Event | Yes | |
| Common | 15 | +3 | 300s | Drop | Yes | |
| Common | 5 | -10 | 10s | Drop, Merchant | Yes | |
| Rare | 5 | 3s | Drop, Merchant | Yes | ||
| Rare | 5 | +3 | 600s | Drop | Yes | |
| Rare | 5 | Drop | Yes | |||
| Rare | 5 | -2 | 720s | Drop | Yes | |
| Uncommon | 5 | No known source | Gated |