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Raw Hide

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Raw Hide icon

Raw Hide

ITEM_RawHide  Common Resource

An unrefined piece of leather.

Freshly skinned hide with a rough and tough texture. Needs processing before proper use.

How to obtain

Drops & gathering

Merchants

  • Endrossi Safe - stock chance 50%, qty 2–3, price 25%…+50%
  • Endrossi - stock chance 50%, qty 2–3, price 25%…+50%

Dungeon events

Used in

Crafting ingredient

Repairs

Buildings

Stats

Price22 gold
Sell value11 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight2
Max stack20
Durability600

Resource node: Goblin Tent

A simple tent used by goblins.

What's in there?

On deconstruct / gather

Gather workload: 1200

Drop pool: DROP_GoblinTent1

ItemAmountChance
Raw Hide250%
Raw Hide350%

Node

Footprint6×5 tiles
Construction workload0
Durability1000
Vision range0
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Elite Middle1FesteringBurrowElite21×F2 100%
Festering Burrow Common Event Goblin Village Stage1FesteringBurrowEvent11×F1 12.1%
Festering Burrow Common Event Goblin Village Stage2FesteringBurrowEvent21×F2 7.6%

This building is placed into the room templates above. "Per room" = how many of this building the template places.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Goblin Tent

A simple tent used by goblins.

What's in there?

On deconstruct / gather

Gather workload: 1200

Drop pool: DROP_GoblinTent1

ItemAmountChance
Raw Hide250%
Raw Hide350%

Node

Footprint6×5 tiles
Construction workload0
Durability1000
Vision range0
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Goblin Village Stage1FesteringBurrowEvent11×F1 12.1%

This building is placed into the room templates above. "Per room" = how many of this building the template places.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Large Goblin Tent

A slightly larger goblin tent.

It looks quite... good considering their intelligence

On deconstruct / gather

Gather workload: 1500

Drop pool: DROP_GoblinTent2

ItemAmountChance
Raw Hide350%
Raw Hide450%

Node

Footprint7×6 tiles
Construction workload0
Durability1000
Vision range0
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Goblin Village Stage2FesteringBurrowEvent21×F2 7.6%

This building is placed into the room templates above. "Per room" = how many of this building the template places.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Large Goblin Tent

A slightly larger goblin tent.

It looks quite... good considering their intelligence

On deconstruct / gather

Gather workload: 1500

Drop pool: DROP_GoblinTent2

ItemAmountChance
Raw Hide350%
Raw Hide450%

Node

Footprint7×6 tiles
Construction workload0
Durability1000
Vision range0
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Goblin Village Stage2FesteringBurrowEvent21×F2 7.6%

This building is placed into the room templates above. "Per room" = how many of this building the template places.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource nodes these nodes yield several items, so they keep their own pages