DungeonSettlers.wiki

Raw Hide

Raw Hide icon

Raw Hide

ITEM_RawHide  Common Resource

An unrefined piece of leather.

Freshly skinned hide with a rough and tough texture. Needs processing before proper use.

How to obtain

Drops & gathering

Merchants

  • Endrossi - stock chance 100%, qty 8–12, price 25%…+50%

Dungeon events

Used in

Crafting ingredient

Repairs

Buildings

Stats

Price22 gold
Sell value11 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight2
Max stack20
Durability600

Resource node: Goblin Tent

A simple tent used by goblins.

What's in there?

On deconstruct / gather

Gather workload: 1200

Drop pool: DROP_GoblinTent1

ItemAmountChance
Raw Hide250%
Raw Hide450%

Node

Footprint6×5 tiles
Construction workload0
Durability1000
Vision range0
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Goblin Village Stage1FesteringBurrowEvent1F1 35%
Festering Burrow Common Event Goblin Village Stage2FesteringBurrowEvent2F2 23%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Goblin Tent

A simple tent used by goblins.

What's in there?

On deconstruct / gather

Gather workload: 1200

Drop pool: DROP_GoblinTent1

ItemAmountChance
Raw Hide250%
Raw Hide450%

Node

Footprint6×5 tiles
Construction workload0
Durability1000
Vision range0
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Goblin Village Stage1FesteringBurrowEvent1F1 35%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Large Goblin Tent

A slightly larger goblin tent.

It looks quite... good considering their intelligence

On deconstruct / gather

Gather workload: 1500

Drop pool: DROP_GoblinTent2

ItemAmountChance
Raw Hide450%
Raw Hide650%

Node

Footprint7×6 tiles
Construction workload0
Durability1000
Vision range0
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Goblin Village Stage2FesteringBurrowEvent2F2 23%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Large Goblin Tent

A slightly larger goblin tent.

It looks quite... good considering their intelligence

On deconstruct / gather

Gather workload: 1500

Drop pool: DROP_GoblinTent2

ItemAmountChance
Raw Hide450%
Raw Hide650%

Node

Footprint7×6 tiles
Construction workload0
Durability1000
Vision range0
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Goblin Village Stage2FesteringBurrowEvent2F2 23%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource nodes these nodes yield several items, so they keep their own pages