Raw Hide
An unrefined piece of leather.
Freshly skinned hide with a rough and tough texture. Needs processing before proper use.
How to obtain
Drops & gathering
- R1 Wooden Crate Random (65.22% ×6) - from
Broken Wagon,
Cargo Bundle 1,
Cargo Bundle 2,
Wooden Crate in VeilSilence floors 2-5 (~10% per floor) - R1 Modest Treasure Chest Random2 (33.33% ×10) - from
Modest Treasure Chest in VeilSilence floors 1-4 (~61% per floor) - Junk Heap7 (15.38% ×2) - from
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor) - Goblin Tent1 (50% ×2, 50% ×4) - from
Goblin Tent (resource node) in FesteringBurrow floors 1-2 (~35% per floor),
Goblin Tent (resource node) in FesteringBurrow floor 1 (~35% per floor) - Goblin Tent2 (50% ×4, 50% ×6) - from
Large Goblin Tent (resource node) in FesteringBurrow floor 2 (~23% per floor),
Large Goblin Tent (resource node) in FesteringBurrow floor 2 (~23% per floor) - Grey Rat Random (7.69%) - from
Grey Rat - White Mawmurk Random (53.57% ×6) - from
White Mawmurk - Endrossi Fixed (100% ×20) - from
Endrossi
Merchants
- Endrossi - stock chance 100%, qty 8–12, price 25%…+50%
Dungeon events
- Event White Mawmurk Hunt Complete ×8 - "Then that is a relief."
Used in
Crafting ingredient
- 3×
Hide Helmet per (at Hunter Workstation) - 5×
Hide Armor per (at Hunter Workstation) - 3×
Leather per (at Leather Workstation)
Repairs
- Repairs
Hide Helmet (needs 2) - Repairs
Hide Armor (needs 3)
Buildings
Stats
| Price | 22 gold |
| Sell value | 11 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 2 |
| Max stack | 20 |
| Durability | 600 |
Resource node: Goblin Tent
A simple tent used by goblins.
What's in there?
On deconstruct / gather
Node
| Footprint | 6×5 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 0 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Event Goblin Village Stage1 | FesteringBurrow | Event | 1 | 1× | F1 35% |
| Festering Burrow Common Event Goblin Village Stage2 | FesteringBurrow | Event | 2 | 1× | F2 23% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Goblin Tent
A simple tent used by goblins.
What's in there?
On deconstruct / gather
Node
| Footprint | 6×5 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 0 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Event Goblin Village Stage1 | FesteringBurrow | Event | 1 | 1× | F1 35% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Large Goblin Tent
A slightly larger goblin tent.
It looks quite... good considering their intelligence
On deconstruct / gather
Node
| Footprint | 7×6 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 0 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Event Goblin Village Stage2 | FesteringBurrow | Event | 2 | 1× | F2 23% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Large Goblin Tent
A slightly larger goblin tent.
It looks quite... good considering their intelligence
On deconstruct / gather
Node
| Footprint | 7×6 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 0 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Event Goblin Village Stage2 | FesteringBurrow | Event | 2 | 1× | F2 23% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource nodes these nodes yield several items, so they keep their own pages
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor)