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Abyss Goblin Brawler

Abyss Goblin Brawler icon

Abyss Goblin Brawler

UNIT_AbyssGoblinBrawler · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Goblin Brawler.

Variants
Goblin Brawler variant
Goblin Brawler
Base form
Abyss Goblin Brawler variant
Abyss Goblin Brawler
Abyss variant

Traits & skills

TRAITS
Goblin - Has limited intelligence, but can use human-made tools at a very basic level.
Coward - Flees when it senses a threat to its life.
Meanness - Prioritizes attacking the target with the lowest Current Health.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
This attack activates quickly.
Goblin Attack range and area on a dungeon room
Physical
Flees from the nearest hostile target.
Goblin Flee range and area on a dungeon room
Use ointment to restore 800 Current Health over 10 seconds.
Self only

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Goblin Attack 100% physical616415161
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP2142
Physical attack42
Magic attack16
Attack speed0.4
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)140
Vision range8
Head HPHP1071 (50%)
Body HPHP1071 (50%)
Size (W×H)1×1
Sprite height1.3
Blood typeNone
Combat patternGoblinBrawler
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Spawn
Revive
Summon

Sprite animations extracted from the game's AnimatorController (GB_Controller). Frame timing is approximate.

Appears in rooms

Placed directly into 3 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.