Mushroom
A common edible mushroom used in various dishes.
A mushroom that can be used in many dishes.
On use
How to obtain
Drops & gathering
- Mushroom Random (50% ×2, 50% ×3) - from
Mushroom (resource node) in FesteringBurrow floor 4 (~57% per floor),
Mushroom (resource node) in FesteringBurrow floor 4 (~57% per floor),
Mushroom3 (resource node) in FesteringBurrow floor 4 (~57% per floor)
Stats
| Price | 24 gold |
| Sell value | 12 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 2 |
| Max stack | 20 |
| Durability | 600 |
| Expires after | 9000 ticks (≈0.14 days) |
| Hunger restored | 15 |
| Mood when eaten | +3 (for 300s) |
| Edible | yes |
Used in
Crafting ingredient
- 2×
Mushroom Skewer per (at Kitchen Cooking Station) - 2×
Mushroom Stew per (at Kitchen Cooking Station)
Resource node: Mushroom
It is an edible mushroom.
good smell
On deconstruct / gather
Node
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Resource Mushroom | FesteringBurrow | Resource | 4 | 2× | F4 57% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Mushroom
It is an edible mushroom.
good smell
On deconstruct / gather
Node
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Resource Mushroom | FesteringBurrow | Resource | 4 | 2× | F4 57% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Mushroom3
On deconstruct / gather
Node
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Resource Mushroom | FesteringBurrow | Resource | 4 | 2× | F4 57% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.