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Mushroom

Mushroom icon

Mushroom

ITEM_Mushroom  Common Food Vegeterian

A common edible mushroom used in various dishes.

A mushroom that can be used in many dishes.

On use

Mushroom
Grants:
Satisfies Hunger and changes Mood by 3 for 300 seconds.
+3 Moodfor 300sProper mealVegetarian

How to obtain

Drops & gathering

Stats

Price24 gold
Sell value12 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight2
Max stack20
Durability600
Expires after9000 ticks (≈0.14 days)
Hunger restored15
Mood when eaten+3 (for 300s)
Edibleyes

Used in

Resource node: Mushroom

It is an edible mushroom.

good smell

On deconstruct / gather

Gather workload: 300

Drop pool: DROP_MushroomRandom

ItemAmountChance
Mushroom250%
Mushroom350%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Resource MushroomFesteringBurrowResource4F4 57%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Mushroom

It is an edible mushroom.

good smell

On deconstruct / gather

Gather workload: 300

Drop pool: DROP_MushroomRandom

ItemAmountChance
Mushroom250%
Mushroom350%

Node

Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Resource MushroomFesteringBurrowResource4F4 57%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Mushroom3

On deconstruct / gather

Gather workload: 300

Drop pool: DROP_MushroomRandom

ItemAmountChance
Mushroom250%
Mushroom350%

Node

Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Resource MushroomFesteringBurrowResource4F4 57%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.