Rapid Fire
SKILL_RapidFire · Active Self
Changes the basic attack for 8 seconds to deal 3 instances of 60% of Physical Attack Power as physical damage to the target.
While this skill is active, each basic attack consumes 3 arrows.
3
Damage
Shown for stock Liana, Wooden Bow at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 241 physical per target
= PAtk 93.5 x 240% x 1.076 crit (3 hits of 80)
Versus benchmark
44.7% of Acid Slogel HP
Damage per second 154.5 per second (at attack speed)
Versus median 1.5x the median physical active per cast
Buff window taken from the description, not the unreliable Duration column.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Granted by
Numbers
| Range | 5 |
| Start delay | 0s |
| End delay | 0s |
| Cooldown | 12s |
| Duration | 8s |
| Energy cost | 3 |
| Durability cost | 2 (Primary) |
| Required equipment | Bow |
| Skill points to learn | 0 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 8, 60, 3 |
Time spans in the description above (buff uptime, burn duration) are read from the skill's raw values and can differ from this Duration field, which is the skill's own separate duration timer.
Range and area
Self only
This skill is cast on the caster itself. It has no target tile and no area, so there is nothing to aim: it always affects the unit that uses it.
Skill animation
The skill's effect animation, extracted from the game sprites. Frame timing is approximate.