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Strange Crevice

Strange Crevice icon

Strange Crevice

Event_Fixed46 · Reactive Dungeon repeatable

Trigger

Start conditionOnceOnMapEvent_Fixed46 && HasRemnantInMap_StrangeNiche_1 && Cooldown_Fixed46_0
Cooldownnone
Repeatableyes
RoleEvent
WhereDungeon
TypeFixed
KeywordEvent_Fixed40
Start nodeNodeF4600

Availability

Triggered directly by its start condition.

Dialog graph - 8 nodes

Node NodeF4600 (Normal) - start

Strange Crevice

Choice Give it monster meat ChoiceF46000
Requires: HasItem_ToughRawMeat_1
Tooltip: ShowAction
Choice Throw in a torch ChoiceF46001
Requires: HasItem_Torch_1
  • Take 1× Torch
  • AddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1
  • PlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger
Choice Leave ChoiceF46002
No action (ends the event).

Node NodeF4610 (Normal)

1 Stack

Choice Give it monster meat ChoiceF46100
Requires: HasItem_ToughRawMeat_1
Tooltip: ShowAction
Choice Throw in a torch ChoiceF46101
Requires: HasItem_Torch_1
  • Take 1× Torch
  • AddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1
  • PlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger
Choice Leave ChoiceF46102
No action (ends the event).

Node NodeF4620 (Normal)

2 Stacks - Add a reward to monster meat

Choice Give it monster meat ChoiceF46200
Requires: HasItem_ToughRawMeat_1
Tooltip: ShowAction
Choice Throw in a torch ChoiceF46201
Requires: HasItem_Torch_1
  • Take 1× Torch
  • AddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1
  • PlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger
Choice Leave ChoiceF46202
No action (ends the event).

Node NodeF4630 (Normal)

3 Stacks

Choice Give it monster meat ChoiceF46300
Requires: HasItem_ToughRawMeat_1
Tooltip: ShowAction
Choice Throw in a torch ChoiceF46301
Requires: HasItem_Torch_1
  • Take 1× Torch
  • AddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1
  • PlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger
Choice Leave ChoiceF46302
No action (ends the event).

Node NodeF4640 (Normal)

4 Stacks

Choice Give it monster meat ChoiceF46400
Requires: HasItem_ToughRawMeat_1
Tooltip: ShowAction
Choice Throw in a torch ChoiceF46401
Requires: HasItem_Torch_1
  • Take 1× Torch
  • AddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1
  • PlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger
Choice Leave ChoiceF46402
No action (ends the event).

Node NodeF4650 (Normal)

5 Stacks

Choice Give it monster meat ChoiceF46500
Requires: HasItem_ToughRawMeat_1
Tooltip: ShowAction
Choice Throw in a torch ChoiceF46501
Requires: HasItem_Torch_1
  • Take 1× Torch
  • AddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1
  • PlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger
Choice Leave ChoiceF46502
No action (ends the event).

Node NodeF4660 (Normal)

6 Stacks

Choice Give it monster meat ChoiceF46600
Requires: HasItem_ToughRawMeat_1
Tooltip: ShowAction
Choice Throw in a torch ChoiceF46601
Requires: HasItem_Torch_1
  • Take 1× Torch
  • AddAffecterBuilding_SpawnEyeball_StrangeNicheRemnant_1_1
  • PlayBuildingAnimation_StrangeNicheRemnant_SpecialSkill1_Trigger
Choice Leave ChoiceF46602
No action (ends the event).

Node NodeF4670 (Normal)

Final Reward

Choice Leave ChoiceF46700