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Strange Crevice

Steam
Strange Crevice icon

Strange Crevice

Event_Fixed46 · Reactive Dungeon repeatable

Trigger

Start condition
Target unit condition
name 1 The member interacting with Strange Niche
Cooldownnone
Repeatableyes
RoleEvent
WhereDungeon
TypeFixed
KeywordEvent_Fixed40
Start nodeNodeF4600

Availability

Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1You discover a fissure split across the floor. From within the darkness, you feel something watching you. Thump, thump, thump. A pulse echoes from beneath the fleshy flo…
  2. Step 2When you hold the meat before the fissure, thin strands of flesh reach out and coil around the meat alone. After it vanishes into the darkness, the entire room contracts…
  3. Step 3Sho,,,,geoo,,s.,.. As the second piece of meat disappears, two small lumps rise in succession along the edge of the fissure, then sink back down. When an expedition memb…
  4. Step 4Immediately after swallowing the third piece of meat, the room's pulse abruptly stops. A moment later, the fissure twists as though retching and spits Mana Stones from i…
  5. Step 5When you offer the fourth piece, something inside takes only the meat without touching your fingers. Its movement is more careful and practiced than before. Soon, the ve…
  6. Step 6As the fifth piece of meat disappears, the room fills with a scent like ginger and mustard burning in a fire. Yet each expedition member describes a different smell. One…
  7. Step 7After swallowing the sixth piece of meat, the fissure contracts slowly six times, then falls still. Creeeak! Tick... taste... ting! In the silence, three clear chimes ri…
  8. Step 8As the seventh piece of meat disappears into the darkness, the flesh covering the room contracts all at once. Deep within the fissure, something moves like a gigantic ey…

Dialog graph - 8 nodes

Node NodeF4600 (Normal) - start

You discover a fissure split across the floor. From within the darkness, you feel something watching you.

Thump, thump, thump.

A pulse echoes from beneath the fleshy floor. It waits for your response.

Choice Throw in the meat ChoiceF46000
Requires: The expedition holds Tough Raw Meat
In game: the button previews its own effects
Choice Stab the inside ChoiceF46001
Choice Stare into it ChoiceF46002
Requires: Nobody in the expedition has Mental Collapse
In game: the button previews its own effects

Node NodeF4610 (Normal)

When you hold the meat before the fissure, thin strands of flesh reach out and coil around the meat alone. After it vanishes into the darkness, the entire room contracts once with tremendous force.

'Ra... Gust Stism...'

There is no sound of chewing. Perhaps it is simply beyond your hearing. Instead, a warm vibration travels through the floor beneath the expedition members' feet.

After a moment, the fissure opens again. It appears to be waiting for the next offering.

Choice Throw in the meat ChoiceF46100
Requires: The expedition holds Tough Raw Meat
In game: the button previews its own effects
Choice Stab the inside ChoiceF46101
Choice Stare into it ChoiceF46102
Requires: Nobody in the expedition has Mental Collapse
In game: the button previews its own effects

Node NodeF4620 (Normal)

Sho,,,,geoo,,s.,..

As the second piece of meat disappears, two small lumps rise in succession along the edge of the fissure, then sink back down.

When an expedition member moves to take out another chunk of meat, the fissure slowly tilts in that direction. It now seems able to sense not only the smell of meat, but also who is carrying it.

From deep within comes the faint sound of hard objects striking one another.

Choice Throw in the meat ChoiceF46200
Requires: The expedition holds Tough Raw Meat
In game: the button previews its own effects
Choice Stab the inside ChoiceF46201
Choice Stare into it ChoiceF46202
Requires: Nobody in the expedition has Mental Collapse
In game: the button previews its own effects

Node NodeF4630 (Normal)

Immediately after swallowing the third piece of meat, the room's pulse abruptly stops.

A moment later, the fissure twists as though retching and spits Mana Stones from its dark crimson mucus.

Whether it is paying for its meal or coughing up pearl-like stones formed within its body is impossible to know.

Even after yielding the Mana Stones, the fissure does not close. It still wants more.

Choice Throw in the meat ChoiceF46300
Requires: The expedition holds Tough Raw Meat
In game: the button previews its own effects
Choice Stab the inside ChoiceF46301
Choice Stare into it ChoiceF46302
Requires: Nobody in the expedition has Mental Collapse
In game: the button previews its own effects

Node NodeF4640 (Normal)

When you offer the fourth piece, something inside takes only the meat without touching your fingers. Its movement is more careful and practiced than before.

Soon, the veins in the walls and floor begin beating at the same pace as the expedition members' hearts. Yet there is no telling whose heartbeat they are following. Even when one member holds their breath, the chamber's rhythm does not falter.

The slit opens a little wider than before.

Choice Throw in the meat ChoiceF46400
Requires: The expedition holds Tough Raw Meat
In game: the button previews its own effects
Choice Stab the inside ChoiceF46401
Choice Stare into it ChoiceF46402
Requires: Nobody in the expedition has Mental Collapse
In game: the button previews its own effects

Node NodeF4650 (Normal)

As the fifth piece of meat disappears, the room fills with a scent like ginger and mustard burning in a fire.

Yet each expedition member describes a different smell. One catches spices, another scorched fat, and another the dinner table of a home left behind long ago.

Clatter. Creak. Crunch.

From within the fissure comes the sound of a tongueless mouth savoring its meal.

Choice Throw in the meat ChoiceF46500
Requires: The expedition holds Tough Raw Meat
In game: the button previews its own effects
Choice Stab the inside ChoiceF46501
Choice Stare into it ChoiceF46502
Requires: Nobody in the expedition has Mental Collapse
In game: the button previews its own effects

Node NodeF4660 (Normal)

After swallowing the sixth piece of meat, the fissure contracts slowly six times, then falls still.

Creeeak! Tick... taste... ting!

In the silence, three clear chimes ring out, like glass bottles striking one another. Yes-the sound you just heard could not possibly have come from inside a living creature.

The fissure remains open, deeper and wider than before, waiting for another hand to reach out.

Choice Throw in the meat ChoiceF46600
Requires: The expedition holds Tough Raw Meat
In game: the button previews its own effects
Choice Stab the inside ChoiceF46601
Choice Stare into it ChoiceF46602
Requires: Nobody in the expedition has Mental Collapse
In game: the button previews its own effects

Node NodeF4670 (Normal)

As the seventh piece of meat disappears into the darkness, the flesh covering the room contracts all at once.

Deep within the fissure, something moves like a gigantic eyelid closing, pushing out a stream of clear mucus. The fissure then slowly seals shut.

Choice Good heavens. ChoiceF46700