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Weak Grey Rat

Weak Grey Rat icon

Weak Grey Rat

UNIT_WeakGreyRat · Enemy Beast DefaultEnemy

A Grey Rat that lives in the forest.
Small and fragile.

Variants
Weak Grey Rat variant
Weak Grey Rat
Base form
Abyss Weak Grey Rat variant
Abyss Weak Grey Rat
Abyss variant

Traits & skills

TRAITS
Rodent - Deals 30% additional damage to enemies with Corrosion.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical25121417
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP300
Physical attack12
Magic attack20
Attack speed0.3
Critical chance5%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)130
Vision range8
Head HPHP150 (50%)
Body HPHP150 (50%)
Size (W×H)1×1
Sprite height1
Blood typeRed_Small
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn

Sprite animations extracted from the game's AnimatorController (WGR_Controller). Frame timing is approximate.

Appears in rooms

Placed directly into 2 room templates (Tutorial1 / Tutorial2 rooms in Tutorial) - each row below shows the floor and the chance of that room being rolled.

RoomRegionRoom typeFloorsRoom odds
Tutorial 1TutorialTutorial11, 2, 3, 4F1 ~100% · F2 ~100% · F3 ~100% · F4 ~100%
Tutorial 2 x2TutorialTutorial21, 2, 4F1 ~100% · F2 ~100% · F4 ~100%