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Turnip

Turnip icon

Turnip

ITEM_Turnip  Common Food Vegeterian

A versatile root vegetable used in various dishes.

A root vegetable with a crisp and refreshing texture.

On use

Turnip
Grants:
Satisfies Hunger and changes Mood by 1 for 300 seconds.
+1 Moodfor 300sProper mealVegetarian

How to obtain

Drops & gathering

Dungeon events

  • Event Burglary ×2 - "Let us search a little more."

Stats

Price8 gold
Sell value4 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight2
Max stack20
Durability600
Expires after9000 ticks (≈0.14 days)
Hunger restored15
Mood when eaten+1 (for 300s)
Edibleyes

Resource node: Turnip

A simple root vegetable that can be cultivated.

A humble vegetable grown from the earth.

On deconstruct / gather

Gather workload: 320

Drop pool: DROP_TurnipRandom

ItemAmountChance
Turnip176.92%
Turnip223.08%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Resource Turnip1VeilSilenceResource2, 3, 4F2 38% · F3 30% · F4 36%
Veil Silence Common Resource Turnip2VeilSilenceResource2, 3, 4F2 38% · F3 30% · F4 36%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.