Abyss Male Gloth
UNIT_AbyssMaleGloth · Enemy Abyss DefaultEnemy
An entity of the Abyss in the form of a Male Gloth.
Variants
Male Gloth
Base form
Abyss Male Gloth
Abyss variant
Traits & skills
TRAITS
SKILLS
Gloth Charge15s
Physical
Charges, dealing physical damage equal to 100% of Physical Attack Power to the target,
applying Stun for 2 seconds, and applying 2 Bleeding for 10 seconds.
applying Stun for 2 seconds, and applying 2 Bleeding for 10 seconds.

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 12 | 31 | 78 | 98 | 117 | |
| 12 | 31 | 78 | 98 | 117 |
Burning and Bleeding are flat damage over time - they ignore resistance and the tier scaling above.
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 2415 |
| Physical attack | 80 |
| Magic attack | 16 |
| Attack speed | 0.3 |
| Critical chance | 8% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 80 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1 |
| Blood type | None |
| Combat pattern | MaleGloth |
| Behaviour | DefaultEnemy |
| On-death EXP | 0 |
Drops
No item drops.
Kill EXP: 0
Animations
Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn
Charge
Charge Start
Howl
Sprite animations extracted from the game's AnimatorController (MG_Controller). Frame timing is approximate.
Appears in rooms
Placed directly into 2 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.
| Room | Region | Room type | Floors | Room odds |
|---|---|---|---|---|
| A battle where multiple mages exist that are problematic if left unattended. | Abyss | Combat | 13 | F13 ~100% |
| A large-scale battle that exists because of the Abyss and wouldn't normally occur. Requires burst damage to overcome multiple female Glowts' healing and quickly dispatch the males. x3 | Abyss | Combat | 17 | F17 ~100% |
