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Abyss Male Gloth

Abyss Male Gloth icon

Abyss Male Gloth

UNIT_AbyssMaleGloth · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Male Gloth.

Variants
Male Gloth variant
Male Gloth
Base form
Abyss Male Gloth variant
Abyss Male Gloth
Abyss variant

Traits & skills

TRAITS
Gloth Swarm - When the number of fighting Glots becomes low, they call upon the herd for help.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room
Physical
Charges, dealing physical damage equal to 100% of Physical Attack Power to the target,
applying Stun for 2 seconds, and applying 2 Bleeding for 10 seconds.
  • Stun (on enemy): Unable to act for a brief period.
  • Bleeding (on enemy): 5 physical damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second. Duration is set by the applying skill.
Gloth Charge range and area on a dungeon room
Gloth calls out to his companions.
Self only

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical12317898117
Gloth Charge 100% physical + Bleeding12317898117

Burning and Bleeding are flat damage over time - they ignore resistance and the tier scaling above.

Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP2415
Physical attack80
Magic attack16
Attack speed0.3
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)80
Vision range8
Head HPHP1208 (50%)
Body HPHP1208 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternMaleGloth
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn
Charge
Charge Start
Howl

Sprite animations extracted from the game's AnimatorController (MG_Controller). Frame timing is approximate.

Appears in rooms

Placed directly into 2 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.