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Abyss Crystal Turtle

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Abyss Crystal Turtle icon

Abyss Crystal Turtle

UNIT_AbyssCrystalTurtle · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Crystal Turtle.

Variants
Crystal Turtle variant
Crystal Turtle
Base form
Abyss Crystal Turtle variant
Abyss Crystal Turtle
Abyss variant
Magic Saturation

Traits & skills

TRAITS
Crystal Shell - It possess Reflect: Magic.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical254309442497552
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP13500
Physical attack302
Magic attack32
Attack speed0.3
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance50%
Magic resistance61.5%
Move speed (100 = normal)80
Vision range8
Head HPHP6750 (50%)
Body HPHP6750 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter

Sprite animations extracted from the game's AnimatorController (CT_Controller). Frame timing is approximate.

Appears in rooms

Spawns only in the Combat room A battle where you must tactically account for physical/magic reflection. Apart from reflection, the specs are set to be quite powerful. in Abyss: 2 appear here per visit, alongside 2× Abyss Spike Turtle, 1× Abyss Goblin Shaman. The room itself is on floor 18 in 100% of simulated floors.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.