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Goblin Chief Shaman

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Goblin Chief Shaman icon

Goblin Chief Shaman

UNIT_GoblinChiefShaman · Enemy Anomaly DefaultEnemy

Revered by many goblins, the Goblin Chief Shaman wields various forms of dark magic by harnessing the seething energy received from the being they worship.

Variants
Goblin Chief Shaman variant
Goblin Chief Shaman
Base form
Abyss Goblin Priest variant
Abyss Goblin Priest
Abyss variant

Traits & skills

TRAITS
Goblin - Has limited intelligence, but can use human-made tools at a very basic level.
Meanness - Prioritizes attacking the target with the lowest Current Health.
Elite Monster - This is an elite-grade monster.
Goblin Chief Shaman - When Health is at or below 50%, Magic Attack Power increases by 30% and damage taken increases by 20%.
SKILLS
Deals 40% of Magic Attack Power as magic damage to the target unit and applies 1 Burning for 5 seconds.
Bounces up to 8 times to nearby enemy targets within 3 tiles, dealing the same damage.
Bounces prioritize targets with the lowest cumulative hits.
  • Burning (on enemy): 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
BlazingEcho range and area on a dungeon room
Physical
Flees from the nearest hostile target.
Goblin Flee range and area on a dungeon room
Magic
Resurrects a dead goblin.
Resurrection range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
BlazingEcho 40% magic + Burning821536679

Burning and Bleeding deal a flat amount per tick, so the attack-power scaling of the difficulty tiers above does not apply to them. Each tick still goes through the normal damage step: Burning is reduced by magic resistance and Bleeding by physical resistance.

Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP8000
Physical attack16
Magic attack135
Attack speed0.4
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance9.1%
Magic resistance23.1%
Move speed (100 = normal)90
Vision range8
Head HPHP4000 (50%)
Body HPHP4000 (50%)
Size (W×H)1×1
Sprite height1.3
Blood typeRed_Small
Combat patternGoblinChiefShaman
BehaviourDefaultEnemy
On-death EXP120

Drops

ItemAmountChance
Refined Red Crystal1×40%
Intermediate Mana Stone4×40%
Hell Leech1×20%
ItemAmountChance
Intermediate Mana Stone8×100%
FIRST KILL BONUS
Kill EXP: 120

Appears in rooms

Spawns only in the Elite room Medium-Sized Elite Room in Festering Burrow: one appears here per visit, alongside 2× Goblin Brawler, 1× Goblin Shaman. The room itself is on floor 2 in 100% of simulated floors.

RoomRegionRoom typeFloorsChance on floor
Medium-Sized Elite RoomFestering BurrowElite2F2 100%

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.