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Small Dust Root (resource node)

Small Dust Root (resource node)

BUILDING_SmallDustRoot · Gatherable Logging

A small root grown in dry land. Can be gathered for materials.

A plant that survived persistently even in a barren environment.

Where to find

On deconstruct / gather

Gather workload: 350

Drop pool: DROP_SmallDustRootFixed

ItemAmountChance
Log10100%

Drop pool: DROP_SmallDustRootRandom

ItemAmountChance
Dust Bulb122.22%
Dust Bulb211.11%

Construction

Footprint3×3 tiles
Construction workload0
Durability500
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Combat Middle1FesteringBurrowCombat1, 2, 3, 4F1 39% · F2 53% · F3 86% · F4 84%
Festering Burrow Common Combat Middle2FesteringBurrowCombat1, 2, 3, 4F1 39% · F2 53% · F3 86% · F4 84%
Festering Burrow Common Combat Middle4FesteringBurrowCombat1, 2F1 39% · F2 53%
Festering Burrow Common Combat Middle5FesteringBurrowCombat1, 2, 3, 4F1 39% · F2 53% · F3 86% · F4 84%
Festering Burrow Common Combat Middle6FesteringBurrowCombat1, 2F1 39% · F2 53%
Festering Burrow Common Combat Middle7FesteringBurrowCombat1, 2F1 39% · F2 53%
Festering Burrow Common Hard Combat Middle1FesteringBurrowHardCombat1, 2, 3, 4F1 50% · F2 12% · F3 50% · F4 12%
Festering Burrow Common Hard Combat Middle2FesteringBurrowHardCombat1, 2, 3, 4F1 50% · F2 12% · F3 50% · F4 12%
Festering Burrow Common Elite Middle1FesteringBurrowElite2F2 100%
Festering Burrow Common Elite Elder Gloth1FesteringBurrowElite427×F4 100%
Festering Burrow Common Combat Small1FesteringBurrowCombat1, 2F1 39% · F2 53%
Festering Burrow Common Combat Small4FesteringBurrowCombat3, 4F3 41% · F4 39%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.