Chain Grab
Throws a chain at the target, dealing physical damage equal to 100% of Physical Attack Power and pulling the target to an adjacent position.
The caster is affected by the target's Taunt for 2 seconds.
Applies Rooting for 1 seconds and Slow for 3 seconds to the target.
Effects & keywords
Taunt (on the caster): Attack the target that taunted you first.
Rooting (on enemy): Unable to move from the current position.
Slow (on enemy): -30% Movement Speed-30% Movement Speed
on user affects the caster, on enemy the target.
Range in context
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Monster | Where | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|---|
| Abyss F19 | 16 | 43 | 107 | 134 | 161 | |
| Festering Burrow F5 | 20 | 55 | 137 | 171 | 205 |
Granted by
Numbers
| Range | 10 |
| Start delay | 0s |
| End delay | 2.5s |
| Cooldown | 15s |
| Energy cost | 0 |
| Skill points to learn | 5 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | yes |
| Raw values | 100, 2, 1, 3 |
Range and area

Blue caster; light blue range (10 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
