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EyeBall

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EyeBall icon

EyeBall

UNIT_EyeBall · Enemy Anomaly BuildingEnemy

An enraged monstrosity that burst from a gap in the mass of flesh that shook the ground and smothered the surroundings keeps its gaze fixed on us.

Traits & skills

TRAITS
Elite Monster - This is an elite-grade monster.
Fortitude - Ignores Stun and knockback effects.
Hyperopia - Prioritizes attacking the farthest enemy. Damage increases by 10% of the distance to the target.
Congestion - When Health drops to 40% or below, Attack Speed ​​increases by 30% and Life Steal increases by 10%.
SKILLS
Deals magic damage equal to 100% of Magic Attack Power and applies 3 Bleeding for 10 seconds.
  • Bleeding (on enemy): 5 physical damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second. Duration is set by the applying skill.
Blood Tear range and area on a dungeon room
Magic
Creates an area that deals magic damage equal to 80% of Magic Attack Power to all enemy units within range and applies 2 Bleeding for 10 seconds. The attack lasts for 7 hits.
  • Bleeding (on enemy): 5 physical damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second. Duration is set by the applying skill.
Blood Rain range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Blood Tear 100% magic + Bleeding923597388
Blood Rain 80% magic + Bleeding719475970

Burning and Bleeding are flat damage over time - they ignore resistance and the tier scaling above.

Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP16000
Physical attack16
Magic attack60
Attack speed0.4
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance23.1%
Magic resistance23.1%
Vision range16
Head HPHP8000 (50%)
Body HPHP8000 (50%)
Size (W×H)3×2
Sprite height3.5
Blood typeRed_Small
Combat patternEyeBall
BehaviourBuildingEnemy
On-death EXP171

Drops

ItemAmountChance
Intermediate Mana Stone10×100%
ItemAmountChance
Disgusting Monster Meat20×50%
Intermediate Mana Stone33.33%
Arcron16.67%
FIRST KILL BONUS
Kill EXP: 171

Spawns

No spawn group or room placement found - likely unreleased or event-only.