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EyeBall

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EyeBall icon

EyeBall

UNIT_EyeBall · Enemy Anomaly BuildingEnemy

An enraged monstrosity that burst from a gap in the mass of flesh that shook the ground and smothered the surroundings keeps its gaze fixed on us.

Traits & skills

TRAITS
Elite Monster - This is an elite-grade monster.
Fortitude - Ignores Stun and knockback effects.
Hyperopia - Prioritizes attacking the farthest enemy. Damage increases by 10% of the distance to the target.
Congestion - When Health drops to 40% or below, Attack Speed ​​increases by 30% and Life Steal increases by 10%.
SKILLS
Deals magic damage equal to 100% of Magic Attack Power and applies 3 Bleeding for 10 seconds.
  • Bleeding (on enemy): 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).
Blood Tear range and area on a dungeon room
Magic
Creates an area that deals magic damage equal to 80% of Magic Attack Power to all enemy units within range and applies 2 Bleeding for 10 seconds. The attack lasts for 7 hits.
  • Bleeding (on enemy): 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).
Blood Rain range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Blood Tear 100% magic + Bleeding923597388
Blood Rain 80% magic + Bleeding719475970

Burning and Bleeding deal a flat amount per tick, so the attack-power scaling of the difficulty tiers above does not apply to them. Each tick still goes through the normal damage step: Burning is reduced by magic resistance and Bleeding by physical resistance.

Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP16000
Physical attack16
Magic attack60
Attack speed0.4
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance23.1%
Magic resistance23.1%
Vision range16
Head HPHP8000 (50%)
Body HPHP8000 (50%)
Size (W×H)3×2
Sprite height3.5
Blood typeRed_Small
Combat patternEyeBall
BehaviourBuildingEnemy
On-death EXP171

Drops

ItemAmountChance
Intermediate Mana Stone10×100%
ItemAmountChance
Disgusting Monster Meat20×50%
Intermediate Mana Stone4×33.33%
Arcron6×16.67%
FIRST KILL BONUS
Kill EXP: 171

How it appears