EyeBall
An enraged monstrosity that burst from a gap in the mass of flesh that shook the ground and smothered the surroundings keeps its gaze fixed on us.
Traits & skills
Bleeding (on enemy): 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).

Bleeding (on enemy): 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 9 | 23 | 59 | 73 | 88 | |
| 7 | 19 | 47 | 59 | 70 |
Burning and Bleeding deal a flat amount per tick, so the attack-power scaling of the difficulty tiers above does not apply to them. Each tick still goes through the normal damage step: Burning is reduced by magic resistance and Bleeding by physical resistance.
Combat stats
| Max HP | 16000 |
| Physical attack | 16 |
| Magic attack | 60 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Dodge chance | 10% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 23.1% |
| Magic resistance | 23.1% |
| Vision range | 16 |
| Head HP | |
| Body HP | |
| Size (W×H) | 3×2 |
| Sprite height | 3.5 |
| Blood type | Red_Small |
| Combat pattern | EyeBall |
| Behaviour | BuildingEnemy |
| On-death EXP | 171 |
Drops
DROP_EyeBallFixed| Item | Amount | Chance |
| 10× | 100% |
DROP_EyeBallRandom| Item | Amount | Chance |
| 20× | 50% | |
| 4× | 33.33% | |
| 6× | 16.67% |