EyeBall
UNIT_EyeBall · Enemy Anomaly BuildingEnemy
TODO
Traits & skills
TRAITS
SKILLS
Magic
Bleeding (on enemy): 5 physical damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second. Duration is set by the applying skill.

Blood Rain16s
Magic
Bleeding (on enemy): 5 physical damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second. Duration is set by the applying skill.

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 18 | 47 | 117 | 146 | 176 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 10000 |
| Physical attack | 16 |
| Magic attack | 120 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 30 (23.1% dmg reduction) |
| Magic resistance | 0 |
| Vision range | 16 |
| Head HP | |
| Body HP | |
| Size (W×H) | 3×2 |
| Sprite height | 3.5 |
| Blood type | Red_Small |
| Combat pattern | EyeBall |
| Behaviour | BuildingEnemy |
| On-death EXP | 171 |
Drops
Pool
DROP_EyeBallFixed| Item | Amount | Chance |
| 10× | 100% |
Pool
DROP_EyeBallRandom| Item | Amount | Chance |
| 20× | 50% | |
| 4× | 33.33% | |
| 6× | 16.67% |
FIRST KILL BONUS
Kill EXP: 171
Spawns
No spawn group or room placement found - likely unreleased or event-only.