DungeonSettlers.wiki

Spike Turtle

Spike Turtle icon

Spike Turtle

UNIT_SpikeTurtle · Enemy Beast DefaultEnemy

A creature that inhabits the forest, covered in hard and sharp spikes.

Variants
Spike Turtle variant
Spike Turtle
Base form
Abyss Spike Turtle variant
Abyss Spike Turtle
Abyss variant

Traits & skills

TRAITS
Spiny Carapace - It possess Reflect: Melee.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical1849123154184
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP3000
Physical attack126
Magic attack20
Attack speed0.3
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance37.5%
Magic resistance0%
Move speed (100 = normal)80
Vision range8
Head HPHP1500 (50%)
Body HPHP1500 (50%)
Size (W×H)1×1
Sprite height1
Blood typeRed_Small
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP56

Drops

ItemAmountChance
Lesser Mana Stone32.26%
Lesser Mana Stone14×3.23%
ItemAmountChance
Hard Shell28.57%
Kill EXP: 56

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn

Sprite animations extracted from the game's AnimatorController (ST_Controller). Frame timing is approximate.

Spawns

Spawns naturally in Hard Combat rooms of The Veil of Silence from phase 4 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase4 Hard Combat1The Veil of Silence4HardCombat50Spore Insect, 2× Spike Turtle