Battle Cadence
SKILL_BattleCadence · Passive Physical Melee
Every 3 basic attacks, deal additional physical damage to the target equal to 30% of physical attack power.
Damage
Shown for stock Lowell, Wooden Spear at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 30 physical per target
= PAtk 91.5 x 30% x 1.079 crit
Versus benchmark
5.5% of Acid Slogel HP
Damage per second 18.4 per second (at attack speed)
Versus median 0.2x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Numbers
| Range | 1 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 0s |
| Energy cost | 0 |
| Skill points to learn | 6 |
| Required level | 4 |
| Basic attack skill | no |
| Delay scales with attack speed | yes |
| Can target over walls | no |
| Raw values | 3, 30 |
Prerequisites
Requires:
Reckless Assault
Tree position
Stake Skill Tree - Tier 2, column 1