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Abyss Mawmurk

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Abyss Mawmurk icon

Abyss Mawmurk

UNIT_AbyssMawmurk · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a Mawmurk.

Variants
Mawmurk variant
Mawmurk
Base form
Abyss Mawmurk variant
Abyss Mawmurk
Abyss variant
Magic Saturation

Traits & skills

TRAITS
Rodent - Deals 30% additional damage to enemies with Corrosion.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical135164234263293
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP6400
Physical attack160
Magic attack40
Attack speed0.3
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance54.5%
Magic resistance54.5%
Move speed (100 = normal)110
Vision range8
Head HPHP3200 (50%)
Body HPHP3200 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn

Sprite animations extracted from the game's AnimatorController (WMR_Controller). Frame timing is approximate.

Appears in rooms

Spawns only in the Combat room Standard triangle synergy combat. in Abyss: 2 appear here per visit, alongside 2× Abyss Forest Tadpole, 2× Abyss Acid Insect. The room itself is on floor 1 in 100% of simulated floors.

RoomRegionRoom typeFloorsChance on floor
Standard triangle synergy combat. x2AbyssCombat1F1 100%

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.