Bleeding
AFFECTER_Bleeding · None Negative Visible in game
Take stack * 5 defense ignoring physical damage per second.
How the damage is calculated
Bleeding deals a flat 5 physical damage per stack, every second, ignoring defense and shields. The amount is fixed: it does not scale with the caster's attack power. It stacks up to 99 (up to 495 physical damage per second at max stacks). The stack count and how long it lasts are both set by the skill that applies it.
| Damage per second | 5 physical per stack |
| Damage type | Physical, ignores defense & shields |
| Max stacks | 99 (495/s at max) |
| Scales with | Nothing (flat per stack; no attack-power scaling) |
| Tick interval | 1 second |
| Duration | Set by the skill that applies it |
Effects
5 physical damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second. Duration is set by the applying skill.
Raw values: 5
Properties
| Max stack | Stacks up to 99 |
| Polarity | Negative |
| Has duration | yes |
| Absolute (can't be removed) | no |
| Exposed to player | yes |
| Building attachable | no |
Obtained fromInscriptions(1)Granted by(1)Monsters(1)
Inscriptions:
Inscription of Excessive Bleeding
Bloodshot Inscription
Granted by another effect: While active:
Bloodshot Inscription
Inscription of Excessive Bleeding
Monster skills:
Bloody Scratch
Gloth Charge
Blood Tear
Blood Rain
Bloody Scratch