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Bleeding

Steam
Bleeding icon

Bleeding

AFFECTER_Bleeding · None Negative Visible in game

Take stack * 5 defense ignoring physical damage per second.

How the damage is calculated

Bleeding deals a flat 5 physical damage per stack, every 1 second. The amount is fixed: it does not scale with the caster's attack power. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)). It stacks up to 99 (up to 495 physical damage per tick at max stacks). The stack count and how long it lasts are both set by the skill that applies it.

Damage per tick5 physical per stack
Damage typePhysical, never misses, skips Barrier, cut by resistance
Max stacks99 (495 per tick at max)
Scales withNothing (flat per stack; no attack-power scaling)
Tick interval1 second
DurationSet by the skill that applies it

Effects

5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).

Raw values: 5

Properties

Max stackStacks up to 99
PolarityNegative
Has durationyes
Absolute (can't be removed)no
Exposed to playeryes
Building attachableno

Obtained fromInscriptions(1)Granted by(1)Monsters(1)