Bleeding
Take stack * 5 defense ignoring physical damage per second.
How the damage is calculated
Bleeding deals a flat 5 physical damage per stack, every 1 second. The amount is fixed: it does not scale with the caster's attack power. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)). It stacks up to 99 (up to 495 physical damage per tick at max stacks). The stack count and how long it lasts are both set by the skill that applies it.
| Damage per tick | 5 physical per stack |
| Damage type | Physical, never misses, skips Barrier, cut by resistance |
| Max stacks | 99 (495 per tick at max) |
| Scales with | Nothing (flat per stack; no attack-power scaling) |
| Tick interval | 1 second |
| Duration | Set by the skill that applies it |
Effects
Raw values: 5
Properties
| Max stack | Stacks up to 99 |
| Polarity | Negative |
| Has duration | yes |
| Absolute (can't be removed) | no |
| Exposed to player | yes |
| Building attachable | no |
Referenced by
Obtained fromInscriptions(1)Granted by(1)Monsters(1)
Inscriptions:
Inscription of Excessive Bleeding
Bloodshot Inscription
Granted by another effect: While active:
Abyss OverbleedWhile active:
Bloodshot InscriptionWhile active:
Inscription of Excessive Bleeding
Monster skills:
Bloody Scratch
Bloody Scratch
Gloth Charge
Blood Tear
Blood Rain