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Bleeding

Bleeding icon

Bleeding

AFFECTER_Bleeding · None Negative Visible in game

Take stack * 5 defense ignoring physical damage per second.

How the damage is calculated

Bleeding deals a flat 5 physical damage per stack, every second, ignoring defense and shields. The amount is fixed: it does not scale with the caster's attack power. It stacks up to 99 (up to 495 physical damage per second at max stacks). The stack count and how long it lasts are both set by the skill that applies it.

Damage per second5 physical per stack
Damage typePhysical, ignores defense & shields
Max stacks99 (495/s at max)
Scales withNothing (flat per stack; no attack-power scaling)
Tick interval1 second
DurationSet by the skill that applies it

Effects

5 physical damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second. Duration is set by the applying skill.

Raw values: 5

Properties

Max stackStacks up to 99
PolarityNegative
Has durationyes
Absolute (can't be removed)no
Exposed to playeryes
Building attachableno

Obtained fromInscriptions(1)Granted by(1)Monsters(1)