DungeonSettlers.wiki

Medium Mud Slime

Medium Mud Slime icon

Medium Mud Slime

UNIT_MudMediumSlime · Enemy Anomaly DefaultEnemy

A Creature that lives in the cave.

Variants
Medium Mud Slime variant
Medium Mud Slime
Base form
Abyss Medium Mud Slime variant
Abyss Medium Mud Slime
Abyss variant

Traits & skills

TRAITS
Liquid Monster - Ignores Bleeding and increases health regeneration by 3
Muddy - When basic attacking, inflict Slow to the opponent for 3 seconds.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room
Splits into small slimes. Can only split towards adjacent empty tiles to the left, right, or up.
Self only

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical1951127159190
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP2600
Physical attack130
Magic attack16
Attack speed0.3
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance33.3%
Magic resistance0%
Move speed (100 = normal)80
Vision range8
Head HPHP1300 (50%)
Body HPHP1300 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternSlimeCombat
BehaviourDefaultEnemy
On-death EXP48

Drops

ItemAmountChance
Lesser Mana Stone32.26%
Lesser Mana Stone12×3.23%
ItemAmountChance
Slime Jelly61.22%
Water Essence18.37%
Kill EXP: 48

Animations

Basic Attack
Hit
Dead
Dead Enter
Spawn
Split

Sprite animations extracted from the game's AnimatorController (MMS_Controller). Frame timing is approximate.

Spawns

Spawns naturally in Combat / Hard Combat rooms of Festering Burrow from phase 1 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase1 Combat2Festering Burrow1Combat100Goblin Worker, 2× Medium Mud Slime
Phase2 Combat2Festering Burrow2Combat100Goblin Thrower, 2× Medium Mud Slime
Phase3 Combat4Festering Burrow3Combat100Goblin Thrower, 1× Medium Mud Slime
Phase2 Hard Combat2Festering Burrow2HardCombat100Medium Mud Slime, 2× Goblin Brawler

Appears in rooms

Spawns only in the Combat room Small-Sized Normal Battle Room in Festering Burrow: 2 appear here per visit. The room itself is rolled on floor 1 / floor 2 in about 22% / 30% of visits.

RoomRegionRoom typeFloorsRoom odds
Small-Sized Normal Battle Room x2Festering BurrowCombat1, 2F1 ~22% · F2 ~30%

Produces

Splits into: Small Mud Slime - when weakened / at low HP, onto adjacent empty tiles.