Deep Water
AFFECTER_DeepWater · None Positive Visible in game
Each time you reach 10/25/100/250/1000/2500 stacks, Max Energy increases by 7%.
Effects & keywords
Max Energy: The maximum energy the unit can have. Determines the maximum value of Energy.
How the math works
On a counted summon: if the holder is alive and still has Deep Water, read the current Deep Water stack, add 1 stack, then grant status 88 (Max Energy percent) with the first skill value when the new stack crosses a milestone.
When it runs: When the holder summons a matching unit.
What it applies to: The holder of SKILL_DeepWater. Milestones and bonus come from SkillTable FloatValues [10, 25, 100, 250, 1000, 2500, 7].
Things the tooltip does not tell you
- The stack is now read when the step runs, not when the summon is seen, so several summons in a row each count against the up-to-date stack.
- The step is skipped if the holder no longer has SKILL_DeepWater or is gone.
Read out of the game binary of build 25846389. SKILL_DeepWater.Passive_DeepWater.CheckSummonCount@0x93B1B4, DeepWaterProgress.<CreateRoutine>d__0.MoveNext@0x930948
Effects
Each time you reach 10/25/100/250/1000/2500 stacks, Max Energy increases by 7%. Each counted summon adds 1 Deep Water stack; crossing a milestone in the skill's values grants the Max Energy bonus status.
Properties
| Max stack | Stacks up to 9999 |
| Polarity | Positive |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | yes |
| Building attachable | no |
| Binding value | Deep Water |
Obtained from
Player skills:
Deep Water