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Deep Water

Steam
Deep Water icon

Deep Water

AFFECTER_DeepWater · None Positive Visible in game

Each time you reach 10/25/100/250/1000/2500 stacks, Max Energy increases by 7%.

Effects & keywords

  • Max Energy: The maximum energy the unit can have. Determines the maximum value of Energy.

How the math works

On a counted summon: if the holder is alive and still has Deep Water, read the current Deep Water stack, add 1 stack, then grant status 88 (Max Energy percent) with the first skill value when the new stack crosses a milestone.

When it runs: When the holder summons a matching unit.

What it applies to: The holder of SKILL_DeepWater. Milestones and bonus come from SkillTable FloatValues [10, 25, 100, 250, 1000, 2500, 7].

Things the tooltip does not tell you

  • The stack is now read when the step runs, not when the summon is seen, so several summons in a row each count against the up-to-date stack.
  • The step is skipped if the holder no longer has SKILL_DeepWater or is gone.

Read out of the game binary of build 25846389. SKILL_DeepWater.Passive_DeepWater.CheckSummonCount@0x93B1B4, DeepWaterProgress.<CreateRoutine>d__0.MoveNext@0x930948

Effects

Each time you reach 10/25/100/250/1000/2500 stacks, Max Energy increases by 7%. Each counted summon adds 1 Deep Water stack; crossing a milestone in the skill's values grants the Max Energy bonus status.

Properties

Max stackStacks up to 9999
PolarityPositive
Has durationno
Absolute (can't be removed)yes
Exposed to playeryes
Building attachableno
Binding valueDeep Water

Obtained from

Player skills: Deep Water