DungeonSettlers.wiki

Bloodwood Log

Bloodwood Log icon

Bloodwood Log

ITEM_BloodWood  Rare Resource

A rare type of wood with a reddish hue.

Its deep crimson surface resembles soaked blood.

How to obtain

Drops & gathering

Used in

Crafting ingredient

Repairs

Stats

Price18 gold
Sell value9 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight3
Max stack20
Durability600

Resource node: Blood Tree

A mystical tree that glows with a deep, blood-red aura, exuding a dark and ominous presence.

The tree writhes unsettlingly from root to branch, seeming to yearn for something.

Default traits

  • Blood Tree Blood Absorption - When a unit within 6 range dies, its blood is absorbed. After absorbing 3 blood, it transforms into a separate building called a Blood-Soaked Blood Tree.

On deconstruct / gather

Gather workload: 1200

Drop pool: DROP_BloodTreeRandom

ItemAmountChance
Bloodwood Log2050%
Bloodwood Log2450%

Node

Footprint6×4 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Event Blood TreeVeilSilenceEvent2, 3, 4, 5F2 10% · F3 9% · F4 8% · F5 0%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource nodes these nodes yield several items, so they keep their own pages