Bloodwood Log
A rare type of wood with a reddish hue.
Its deep crimson surface resembles soaked blood.
How to obtain
Drops & gathering
- R1 Luxurious Treasure Chest Random (20% ×16) - from
Luxurious Treasure Chest in VeilSilence floors 1-4 (~9% per floor) - Blood Tree Random (50% ×20, 50% ×24) - from
Blood Tree (resource node) in VeilSilence floors 2-5 (~10% per floor) - Blood Tree With Fruit Random (50% ×20, 50% ×24) - from
Blood-Soaked Blood Tree (resource node)
Used in
Crafting ingredient
- 10×
Bloodwood Stick per (at Carpenter Workstation) - 6×
Bloodwood Sword per (at Carpenter Workstation) - 4×
Bloodwood Club per (at Carpenter Workstation) - 6×
Bloodwood Bow per (at Carpenter Workstation)
Bloodwood Arrow per (at Carpenter Workstation)- 6×
Bloodwood Helmet per (at Carpenter Workstation) - 10×
Bloodwood Armor per (at Carpenter Workstation) - 6×
Bloodwood Shield per (at Carpenter Workstation)
Repairs
- Repairs
Bloodwood Club (needs 2) - Repairs
Bloodwood Dagger (needs 2) - Repairs
Bloodwood Sword (needs 3) - Repairs
Bloodwood Axe (needs 3) - Repairs
Bloodwood Bow (needs 3) - Repairs
Bloodwood Great Sword (needs 5) - Repairs
Bloodwood Spear (needs 5) - Repairs
Fire Bloodwood Staff (needs 5) - Repairs
Water Bloodwood Staff (needs 5) - Repairs
Nature Bloodwood Staff (needs 5) - Repairs
Red Crystal Bloodwood Staff (needs 5) - Repairs
Blue Crystal Bloodwood Staff (needs 5) - Repairs
Green Crystal Bloodwood Staff (needs 5) - Repairs
Bloodwood Helmet (needs 3) - Repairs
Bloodwood Armor (needs 5) - Repairs
Bloodwood Shield (needs 3)
Stats
| Price | 18 gold |
| Sell value | 9 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 3 |
| Max stack | 20 |
| Durability | 600 |
Resource node: Blood Tree
A mystical tree that glows with a deep, blood-red aura, exuding a dark and ominous presence.
The tree writhes unsettlingly from root to branch, seeming to yearn for something.
Default traits
Blood Tree Blood Absorption - When a unit within 6 range dies, its blood is absorbed. After absorbing 3 blood, it transforms into a separate building called a Blood-Soaked Blood Tree.
On deconstruct / gather
Gather workload: 1200
Drop pool: DROP_BloodTreeRandom
| Item | Amount | Chance |
| 20 | 50% | |
| 24 | 50% |
Node
| Footprint | 6×4 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Event Blood Tree | VeilSilence | Event | 2, 3, 4, 5 | 1× | F2 10% · F3 9% · F4 8% · F5 0% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.