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Human

Human icon

Human

AFFECTER_Human · Race Common

Despite their unremarkable physique and mental fortitude, humans have become one of the continent's most prosperous races through constant cooperation and competition.

They gain Growth Fatigue when EXP reaches MaxExp.

Beings who desire endlessly...

Effects & keywords

  • Growth Fatigue (on the caster): Reaching the maximum experience and feeling growth has stalled causes Mood to decrease.
    -2 Mood

Effects

Despite their unremarkable physique and mental fortitude, humans have become one of the continent's most prosperous races through constant cooperation and competition.

They gain Growth Fatigue when EXP reaches MaxExp.

Categories:

Human

Race details

TALENT PER-MODIFIER RANGES
TalentMinMax
Will Power1030
Intelligence1030
Perception1030
AVAILABLE BACKGROUND TRAITS (weight)
Slave ×100 · Beggar ×100 · Forest Keeper ×100 · Hunter ×100 · Porter ×100 · Peddler ×100 · Wanderer ×100 · Hooligan ×100 · Thief ×100 · Butcher ×100 · Mercenary ×100 · Conscript ×100 · Gambler ×100 · Philosopher ×100 · Squire ×100 · Miner ×100 · Messenger ×100 · Undertaker ×100 · Deserter ×100 · Blacksmith ×100 · Carpenter ×100 · Mage ×100 · Exiled Lord ×100 · Noble Adventurer ×100 · Prodigy ×100 · Cursed Child ×100 · Tavern Runner ×100
AVAILABLE INDIVIDUAL TRAITS (weight)
Happy Fool ×100 · Curious ×100 · Belly Beggar ×100 · Light Eater ×100 · Optimistic ×100 · Pessimistic ×100 · Cunning Getaway ×100 · Psychopath ×100 · Dull Tongue ×100 · Adventurous ×100 · Pacifist ×100 · Rapid Recovery ×100 · Cunning Getaway ×100 · Slow Learner ×100 · Psychopath ×100 · Dull Tongue ×100 · Adventurous ×100 · Settlement-Oriented ×100 · Pacifist ×100 · Rapid Recovery ×100 · Townsfolk ×100 · Claustrophobic ×100 · Nature Lover ×100 · Butterfingers ×100 · Simple Minded ×100 · Perfectionist ×100 · Indoor Person ×100 · Impatient ×100 · Human Hater ×100 · Elf Hater ×100 · Lizard Hater ×100 · Lycan Hater ×100 · Heavy Snorer ×100 · Shooter ×100 · Blessed ×100

Properties

Max stackDoes not stack
PolarityNone
Has durationno
Absolute (can't be removed)yes
Exposed to playerno
Building attachableno

Referenced by

Units (default trait): Expedition Member

Obtained fromInnate(1)System(1)

Innate: Innate to units of a specific race. - carried by Expedition Member

Game system: Combat status system: applied while the triggering condition holds