Hammering
SKILL_Hammering · Active Physical Melee SingleHostile
Deals 280% of Physical Attack Power as physical damage to the target and grants 1 Stiffness and 1 Dizziness for 8 seconds.
Effects & keywords
Stiffness (on enemy): -50% Dodge Chance-50% Dodge Chance
Dizziness (on enemy): Applies Stun for 1 seconds when 2 stacks accumulate. Stacks reset when Stun is applied.
Stun: Unable to act for a brief period.
2
Damage
Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 255 physical per target
= PAtk 84.5 x 280% x 1.079 crit
Versus benchmark
47.3% of Acid Slogel HP
Damage per energy 127.6 per energy (2 energy)
Damage per second 34.6 per second (from the 8 s cooldown)
Versus median 1.8x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Numbers
| Range | 1 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 8s |
| Energy cost | 2 |
| Durability cost | 2 (Primary) |
| Required equipment | Blunt |
| Skill points to learn | 8 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 280, 8, 1, 1 |
Range and area

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
Prerequisites
Unlocks:
Wild Flurry
Tree position
Blunt Skill Tree - Tier 1, column 3
