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Hammering

Steam
Hammering icon

Hammering

SKILL_Hammering · Active Physical Melee SingleHostile

Deals 260% of Physical Attack Power as physical damage to the target and applies 1 stacks of Stiffness and 1 stacks of Dizziness to it for 10 seconds.

Effects & keywords

  • Stiffness (on enemy): -50% Dodge Chance
  • Dizziness (on enemy): Applies Stun for 2 seconds when 2 stacks accumulate. Stacks reset when Stun is applied.
    • Stun: Unable to act for a brief period.

Range in context

Hammering range and area shown on a dungeon room
237 physical damage / target - 79 per energy
3energy

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 237 physical per target
= PAtk 84.5 x 260% x 1.079 crit
Versus benchmark 43.9% of Acid Slogel HP
Damage per energy 79 per energy (3 energy)
Damage per second 25.6 per second (from the 10 s cooldown)
Versus median 1.4x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Numbers

Range1
Start delay0.2s
End delay0.2s
Cooldown10s
Energy cost3
Durability cost2 (Primary)
Required equipmentBlunt
Skill points to learn8
Required level0
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values260, 10, 1, 1

Range and area

Range and area of Hammering

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.

Skill animation

The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.

Prerequisites

Unlocks: Wild Flurry

Tree position

Blunt Skill Tree - Tier 1, column 3