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Hammering

Hammering icon

Hammering

SKILL_Hammering · Active Physical Melee SingleHostile

Deals 280% of Physical Attack Power as physical damage to the target and grants 1 Stiffness and 1 Dizziness for 8 seconds.

Effects & keywords

  • Stiffness (on enemy): -50% Dodge Chance
  • Dizziness (on enemy): Applies Stun for 1 seconds when 2 stacks accumulate. Stacks reset when Stun is applied.
    • Stun: Unable to act for a brief period.

Range in context

Hammering range and area shown on a dungeon room
255 physical damage / target - 127.6 per energy
2energy

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 255 physical per target
= PAtk 84.5 x 280% x 1.079 crit
Versus benchmark 47.3% of Acid Slogel HP
Damage per energy 127.6 per energy (2 energy)
Damage per second 34.6 per second (from the 8 s cooldown)
Versus median 1.8x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Numbers

Range1
Start delay0.2s
End delay0.2s
Cooldown8s
Energy cost2
Durability cost2 (Primary)
Required equipmentBlunt
Skill points to learn8
Required level0
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values280, 8, 1, 1

Range and area

Range and area of Hammering

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.

Skill animation

The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.

Prerequisites

Unlocks: Wild Flurry

Tree position

Blunt Skill Tree - Tier 1, column 3