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Wild Flurry

Wild Flurry icon

Wild Flurry

SKILL_WildFlurry · Active Physical Melee SingleHostile

Deals 80% of Physical Attack Power as physical damage to the target 4 times with 30% reduced Hit Chance.

Range in context

Wild Flurry range and area shown on a dungeon room
292 physical damage / target - 145.9 per energy
2energy

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 292 physical per target
= PAtk 84.5 x 320% x 1.079 crit (4 hits of 73)
Versus benchmark 54% of Acid Slogel HP
Damage per energy 145.9 per energy (2 energy)
Damage per second 26.4 per second (from the 12 s cooldown)
Versus median 2x the median physical active per cast
This attack lands with reduced hit chance (its own penalty); the numbers are pre-hit-chance like every skill.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Numbers

Range1
Start delay0.2s
End delay0.2s
Cooldown12s
Energy cost2
Durability cost2 (Primary)
Required equipmentBlunt
Skill points to learn10
Required level4
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values30, 80, 4

Range and area

Range and area of Wild Flurry

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.

Skill animation

The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.

Prerequisites

Tree position

Blunt Skill Tree - Tier 2, column 3