Wild Flurry
SKILL_WildFlurry · Active Physical Melee SingleHostile
Deals 80% of Physical Attack Power as physical damage to the target 4 times with 30% reduced Hit Chance.
2
Damage
Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 292 physical per target
= PAtk 84.5 x 320% x 1.079 crit (4 hits of 73)
Versus benchmark
54% of Acid Slogel HP
Damage per energy 145.9 per energy (2 energy)
Damage per second 26.4 per second (from the 12 s cooldown)
Versus median 2x the median physical active per cast
This attack lands with reduced hit chance (its own penalty); the numbers are pre-hit-chance like every skill.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Numbers
| Range | 1 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 12s |
| Energy cost | 2 |
| Durability cost | 2 (Primary) |
| Required equipment | Blunt |
| Skill points to learn | 10 |
| Required level | 4 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 30, 80, 4 |
Range and area

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
Tree position
Blunt Skill Tree - Tier 2, column 3
