Cedric
UNIT_FesteringBurrowMerchant · Neutral NPC DungeonMerchant
A mysterious merchant who claims to be an elf. His appearance is far too unsightly for his race's reputation.
Spawn conditions
Spawns in Festering Burrow · Event Merchant · binds to room
- never after Cedric dies
| Floor | Chance the room is on the floor |
|---|---|
| 1 | 11.8% |
| 2 | 8.2% |
| 3 | 13.3% |
| 4 | 12.2% |
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
Traits & skills
TRAITS
SKILLS
Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 11 | 29 | 72 | 90 | 108 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).
Combat stats
| Max HP | 24000 |
| Physical attack | 250 |
| Magic attack | 20 |
| Attack speed | 1 |
| Critical chance | 5% |
| Dodge chance | 10% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 33.3% |
| Magic resistance | 33.3% |
| Move speed (100 = normal) | 130 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1.5 |
| Blood type | Red_Small |
| Combat pattern | OnlyBasicAttack |
| Behaviour | DungeonMerchant |
| On-death EXP | 0 |
