Stun Charge
SKILL_StunCharge · Active Physical Melee SingleHostile
Quickly charges at the target, dealing 200% of Physical Attack Power as physical damage and applying Stun for 1 seconds.
Effects & keywords
Stun (on enemy): Unable to act for a brief period.
5
Damage
Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 182 physical per target
= PAtk 84.5 x 200% x 1.079 crit
Versus benchmark
33.8% of Acid Slogel HP
Damage per energy 36.5 per energy (5 energy)
Damage per second 13.2 per second (from the 15 s cooldown)
Versus median 1.2x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Granted by
Numbers
| Range | 3 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 15s |
| Energy cost | 5 |
| Durability cost | 2 (Primary) |
| Required equipment | Blunt |
| Skill points to learn | 0 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Categories | Dash |
| Raw values | 200, 1 |
Range and area

Blue caster; light blue range (3 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
